Please--for the love of god--add a mark beside purchasable Orchestrion rolls so we know which ones we have already acquired and added to our song list without having to actually go to the Orchestrion menu and look through every song listed to double check.
Ditto for loot items in dungeons. I'm still waiting for some form of tiny visual indicator telling me "You already have this item in a retainer." I don't need duplicates clogging up my inventories because I had the gear salted away in a retainer instead of on me at the moment, so the system let me (stupidly) roll on it even though it's supposed to be unique.
Finally, please please please let us select quantities to buy from the marketboard. I hate having to pay excessive amounts for 99x stacks of crafting mats that I only needed like ten of just because people were too lazy to separate their stacks while listing them for sale.
The removal of any and all materia.
The removal of positional requirements.
Places like City States, Idyllshire, Rhalger's Reach, Doman Enclave and Kugane to be free to teleport to.
Increase in current tomestone cap to 900 so it doesn't take two stupid weeks to get a piece of gear.
For tome weapons to either need 7 weeks of Normal 8 man raid or 1000 new tomes. Not both.
Things that are one time use such as Triple Triad cards or Orcestrian rolls or Mount drops that you already have to be greyed out and and unpurchasable or unable to lot on.
Personal Housing and Grand Companies to have a workshop for individuals for 1 airhsip and 1 submarine.
For chests from primals, raids and dungeons to drop more pieces of gear from the chests since there are so many jobs now.
The ability to use more than 1 5 star card in our decks. three 3 star, two 4 star and one 5 star would be a nice upgrade.
Last edited by Burningskull; 02-05-2018 at 10:38 PM.
Give the ability to put face items (eyepatches, glasses, masks, bandannas, fake facial hair, etc.) on earrings or necklace slots, so we can wear them with head gear like hats or helmets.
Make crafter gear for all roles.
Add dungeon drops, tomestone gear & raid gear to either Armoire or Calamity Salvager. If we are forced to destroy items in Dresser, then we need a way to get them back easily rather than re-farming again.
Not having to destroy our items in dresser. Give us the ability to put our items in and out of dresser into our inventory.
If the last 2 aren't good enough, then finally give us a glamour book!
In Lodestone, add more memory in file management, so I can add more pictures. It's been at maximum capacity for a couple years now.
Make original rare inks sellable. I have inks I'll never use, but can't sell them. I won't scrap them, so let me sell them to people who could use them.
Let us join multiple FCs.
Make people sync down to Hunt rank levels, so that they aren't Zerged to Death in seconds. It'll be more fun that way, in my opinion.
Add more prizes like weapons or mounts to Fate bosses. Have the weapons themed like Odin axe, or Behemoth Book, etc. Coeurlregina mount, Tamamo whatever mount, etc. maybe even gear themed like them. Give us a reason to continue doing these fights. They are fun, but no more prizes to collect.
Whether you are correct or not about the individual and their known history, the rest of this is a bit skewed. If you don't mind throw away RP, then sure! There's tons to be had by walking into the Quicksand. Of course you are likely to have a giant Xaela walk up and offer you some rather ridiculous unwanted anatomy. Now, if you want quality RP with long-lasting connections, character arcs, and stories you are a lot more limited. And if you are in to something like Keeper RP or just tribal/shroud stuff, you have two options on the RPC. One is dead and the other is so inactive it will only provide role play once every few months.You're entitled to your opinions on the rest, and you're even entitled to the opinion that Balmung should be unlocked, but the notion that RP is now more difficult to find on Balmung is not an opinion but a totally incorrect "fact." As someone who is on Balmung, RP is still as easy to find as it used to be, whether it's by attending the numerous RP events every week, doing walk-ups at the Quicksand, joining RP LS's and FC's, or utilizing the RPC and tumblr to make connections. I've played actively on Balmung since launch, put myself out there and networked a ton, and I still meet new faces in Balmung's RP community even this long into the server lock. Unless you're perhaps someone with a known history of being rude and inconsiderate to other people who can only rely on fresh blood to the community who are unaware of your attitude and reputation, in which case it sounds as if the issue would be you and not the server, you should have no issue on Balmung. If you think the grass is greener on Mateus, you don't have to transfer, you can just roll an alt there, since it's not like you need to immediately have a maxed out character just to RP. Cheers!
There are no other options and starting a new FC right now is extremely difficult precisely because there is no new blood coming into the server. If you like the FC you are in or enjoy pickup RP at the Quicksand, then great! For everyone else that doesn't fall into that bucket though it is a pretty serious problem.
How ironic. I know it's hard for some ppl to grasp, but there was a large amount of us that server transferred off Balmung the months after ARR release. Due to the influx of overall rude and over entitled players trying to dictate the server and its players. Amazing how such an influx of a small % of these types (nonrp included) kill the fun for others. Yet these players, many OG Balmungers didn't make demands on the forums, they moved on.
Balmung's locked state is simple, its overcrowded, effects server and datacenter performance for everyone on Aether, and its not viable for them to waste resources to make one server "work".
I payed to be here, so I disagree with you. I think it should work the way a lot of us expected it to.How ironic. I know it's hard for some ppl to grasp, but there was a large amount of us that server transferred off Balmung the months after ARR release. Due to the influx of overall rude and over entitled players trying to dictate the server and its players. Amazing how such an influx of a small % of these types (nonrp included) kill the fun for others. Yet these players, many OG Balmungers didn't make demands on the forums, they moved on.
Balmung's locked state is simple, its overcrowded, effects server and datacenter performance for everyone on Aether, and its not viable for them to waste resources to make one server "work".
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