I'll tell you what.. fatigue is not removed in crafting. There is still a form of it left. If I sit down and start synthing something, anything, even on any one of my level 50 DoH classes and do the same synth 50 to 100 times, the synth starts becoming harder and harder to complete until finally it will break every time regardless of what I do. I'm a legit player and when I start loosing 30k to 50k woth of materials per synth because of what ever stupid ass reason SE has for doing this to us... it's BS. And I'm paying for this?
I also agree with the OP as far as DoL classes as well. Just about fed up
.. next
Just giving this whole thing a bit more thought. Hmm we have market and economy problems so the soloution is to put fatigue in place? Why not stop trying to re-invent the wheel (as usual in ffxiv) and do what works. Remove DoL & DoH from the the class systems. Stop allowing them to level up for free. I really hate to say it but have a look back as hind sight is 20/20 (FFXI) Hello? It worked and worked well. (imo).
Oh well w/e.
um...fyi
THERE WAS NEVER A FORM OF FATIGUE ON CRAFTING LIKE THERE WAS ON GATHERING
what you are suffering from is called dumb luck rng
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