disagree on the 24-man dungeons. Maximum story if you include them all. Dynamis-Bastok, Dynamis-San D' Oria, Dynamis-Windhurst, Dynamis-Beaudicine Glacier, and lastly, Dynamis-xarcabard. Those would probably work best as 8-man dungeons. I'd be mixing ROTZ and COP but sky and sea are 2 of the 24-man dungeons. Also, you are forgetting something: expansion of Eureka to include prominent NM's from FFXI. I could see a expansion so we have an abyessia region with NM's that drop things like Carbuncle's mitts and yin-yang robe.
Dungeons:
I dunno what would be the first but I believe I know the order for leveling. Valkyrun dunes? Quifim island? yhutunga jungle? Crawler's nest? a TOAU area for the final 1?
I'd like to see the following: depending on your start city, you show up at Bastok, San D' Oria, or Windhurst. Then Bastok and San D' Oria link to a larger map which combines the two areas (separated by a flying region that is vast) into one big map with the dunes as a dungeon OR open-world area. The middle town is Jueno (which would function like Rhalgar's Reach does now) which links Kazham, the starting cities and has the qufim dungeon. Airship access is granted after getting, say halfway through the MSQ. Linking Jueno to Bastok and San D' Oria is another combined map of the region (probably a little condensed for trips to Jueno) leading to Jueno for those 2 cities. Windhurst has access to Sarubata fields, a higher level area but consists of that entire region (access to the others is provided via a teleport, only coming back near the end of the MSQ.). Other zones? I'd like to cherry pick and say Sanctuary of zi'tah at least. The expansion should be massive. End game dungeons? Take your pick-you got the entirety of the FFXI game to choose what should be tome dungeons.
Deep Dungeon should be TOAU area where you have 30 minutes to get thru as many floors as possible (I forget the name of the area but time limit isn't 30 min for deep dungeon). There may be 2 of these so 1 is deep dungeon other aquapolous expansion
Aquapolous maybe should be the deep dungeon area instead and deep dungeon another area.
I realize this is not just the vanilla game and is including more areas but I feel it would be a good idea to cherry pick and use the precomposed music (maybe remaster them?) for the zones to reduce time spent on composistion.
Housing area:
Ru'Lude Gardens in Jueno (complete with the original music for the area. The embassies are large plots.). Apartments have the mog home theme to start.

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