This isn't a serious suggestion, this is just a question I'd like to ask people. (Nor do I think it's a good idea.)
If FF14 ever finished it's main story, and explored just about all there is to see in it's world, and so the devs decided to make an entire expansion based on jumping worlds to FFXI, which zones and characters do you feel best represent the game as a whole?
FFXIV's expansions are limited in what content they can showcase.
6 Zones with enemies/FATEs.
1 Major town with market board.
1 Minor town for endgame tokens.
5 Leveling dungeons.
1 Final Dungeon.
2 Expansion starting "tome" dungeons.
The future theme Yoishi plans, is 1 unique dungeon per odd patch X.1, X.3, and X.5
Then 1 unique dungeon, and 1 HM dungeon on even patches.
So 3+2 unique dungeons, and 2 HM dungeons.
Then the 3 different 24 man raid dungeons, and a possible Diadem/Eureka replacement zone. (I would assume is a zone that remixes assets from another zone, like these will do mostly.)
And of course the 3 stages of 4 floors of savage.
So which areas would best fit within these limitations in your opinion?
I'm really curious to see which things stand out the most to people. Obviously you cant have all 3 major starting cities, and Jeuno, and then all the other larger cities added over time. You cant have every zone, and some zones really just don't offer enough to fit FFXIVs style for world design.
(Also, because HMs are remixes of prior content, I'd imagine making a Promivion dungeon, not a part of the MSQ, so the next 2 HMs are the other 2 promivions remade, using the same assets as the 1st promivion.)
EDIT: People seem to be confused on what my point is.
This isnt a suggestion for SE to do, nor is it important in any way.
Just like asking your friends what their favorite color is, it's pointless.
If you don't want to participate, that's fine. If you find it pointless, saying it's pointless is equally pointless lol.
EDIT #2: Every zone currently has at least 1 Aetheryte Camp, if not 2. This would actually be another challenge for this, as FFXI didnt like to put much in the way of buildings in its zones. (partly why they felt like you really were out in the wilderness.)