It isn't harder without the tank lb, though. It just takes longer because for a bit of time you're just not hitting the boss. Its simply more efficient to tank lb.Ding ding ding. I'm actually really hoping they patch this out so that parties where nobody breaks 4k DPS can't clear it by getting almost 20 seconds of free damage on the boss (also "no double jobs" is pretty frickin' annoying when you're an Astrologian, the class that can literally change their healing style to fit into any healer comp, including a comp with another Astrologian). I'm always sad to see non-melee-DPS LB use get punted to the side but I really do feel like being able to skip this aspect of it trivializes a big portion of the difficulty of the fight.
Yeah, that's why I made the edit that I did. Not sure if you saw it. It's an optimization tool for good groups but I'm not gonna pretend it's not a clutch for bad groups either.
This is me right now. 3 parties later, I've only seen past skydiving mechanic once. And on o5S, I've been in 5 parties and we haven't gone past 50%. I'm usually one of the last still alive. I'm not even that good of a player anymore.Good for you. Meanwhile, I've yet to get into a clear party that actually clears because the average player is still having trouble with this fight... and because I don't have a static PUG's are whom i'm getting matched with. Been to enrage many multiple times now because DPS is dying too often or the tank forget to LB3 or people don't place Gale Force correctly or forget to avoid leg sweep.
This. Byakko gives you an entry level weapon to patch 4.2, it is roughly equivalent to a HQ ilvl350 crafted weapon: same weapon damage, slightly better stats, but can't be overmelded. If you don't have (or know) max level, decently geared crafters, you have the choice of tossing a few million gil into to MB or learn the fight and farm Byakko for the new standard of weapons in 4.2.Byakko ex is perfectly tuned and balanced for what it rewards. If the rewards were 365 weapons you could justify a higher difficulty but for 355? No, absolutely not. As someone that’s beaten O4S on content, I consider shinryu ex to be an overtuned piece of garbage fight with rewards not worth the effort. Byakko on the other hand? Again, for what it rewards you, the difficulty is perfect.
It is not a broken fight handing out overpowered weapons like they were candy.
Wow, such pettiness. What is the problem, those "scrubs" running around with Byakko weapons and mount are hurting your pro-player feelings?
If you want to show to the world how much of a cool kid you are you should be considering that title from Ultimate, and not something from Byakko.
You make it sound like ingenuity is a bad thing. Tank LB is a tool handed out to the players long ago, if people can't see past using it only when it is mandatory like A12 that is a limitation of their own.I guarantee you it wasn't. They simply don't adapt to our cheese strats. This same thing happened with Zurvan, thus creating the ever beloved "Skip Soar or disband" memes. The dev team has difficulty with the NA/EU mindset. JP does the mechanics almost as a show of respect. NA/EU only care about getting through the fight the fastest way possible. If we can break a fight, we're going to do it.
If the possibility of skipping the second tiger with a tank LB3 was intended or not we will only know if the devs ever outright state it. But as others have said, they could have easily just turned it into insta-death no matter what if they really wanted.
There is no disrespect or disregard for the developers by being creative on tackling the challenges they put in our way, unless someone is outright cheating or using exploits.
Last edited by TheAngelneer; 02-05-2018 at 09:00 AM.
Killed this 10 times with PUGs last night (best part: zero weapons dropped that anyone in the group could actually use for their main Job). Hadn't cleared it before then. The fight is very simple (by far the most similar to its NM version of any trial I can recall), compounded by the way shielding and healer power creep is trivializing any sort of damage that bosses can do. We were getting through the boss's ultimate without anyone taking damage. Tank buster? *Excog* What tank buster? Stop in and dine at the all-you-can-eat Vulnerability Buffet? Not a problem.
I've got case in point here. There is no way we should have killed this with how terribly we played (8 deaths!), but since you can outrun the raging incarnation of a tiger as a WHM in a dress, the tank can eat any Vuln stacks s/he likes because you can just employ Strategic Death® to drop them: https://youtu.be/5lOr3PtQxx4
My advice to those having difficulty: use voice comms. In my experience, PUGs that do so are far more effective. Why? Because when you screw up, you can let others know, and they can compensate; or when someone else is screwing up, you can tell them, "hey, you're screwing up"; or when someone is having trouble with a mechanic you can tell them, "hey, get behind the boss, he's casting Leg Sweep". And when you're talking to a real human being with a voice it makes people less inclined to just give up and ragequit. This is what kills most PUGs -- people get tired of sitting around, because every time you wipe, 1-2 people quit, so there's no consistency to the group. It's hard to kill anything that way.
Stick with it! I just got my clear a couple hours ago. New strategy I learned today made it easier to get through the fight. Basically, nobody does the stack mechanic. It's completely ignored and the tank pops one of their big CD's right before they're grabbed and they'll survive. Healers will heal them up and then do the same to the next tank on second stack. Lets everyone keep on dps'ing the boss down and is easier on the healers just having 1 person to heal at a time. Then as previously mentioned by others the tank lb3 on the second tiger method. My group didn't play perfectly and we still got the clear.
Can people really not do the stack mechanic? Mark one set of people with numbers and another set with shapes. You only need 3 for each stack. You can Cure III them from range as it happens -- one person to heal at a time. Then the tanks have their cooldowns for when they actually need them -- I dunno, when they have 4 Vuln stacks and Heavenly Strike is coming? -- making it easier to get through the more hectic later phases. This is why groups fail. They waste their "oshi-" cooldowns trying to ignore mechanics and lose all their wiggle room for actual mistakes.
How do people get to level 70 and not understand the meaning of four gigantic, flashing, bright orange arrows pointing exactly at the spot you need to stand???
The reason for "no double jobs" is pretty simply actually. For every double job you have, you receive a penalty to LB gains. You gain LB fastest when you have 0 double jobs. That's all it comes down to really.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Came from Tonberry, no harm mean
But I'm quite surprise that you guys Tank LB. I use Range LB most od the time :0
? I know why people want double jobs, I just dislike that none are willing to attempt to do the mechanic properly and be more flexible with their comps. It's not me not understanding why people do it, it's me disliking it because pug teams for the most part can't do enough DPS to kill the boss otherwise and static groups just want to farm it as fast as possible (though my team sometimes overlaps jobs if people really want to play the same thing).
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