This is me right now. 3 parties later, I've only seen past skydiving mechanic once. And on o5S, I've been in 5 parties and we haven't gone past 50%. I'm usually one of the last still alive. I'm not even that good of a player anymore.Good for you. Meanwhile, I've yet to get into a clear party that actually clears because the average player is still having trouble with this fight... and because I don't have a static PUG's are whom i'm getting matched with. Been to enrage many multiple times now because DPS is dying too often or the tank forget to LB3 or people don't place Gale Force correctly or forget to avoid leg sweep.
Stick with it! I just got my clear a couple hours ago. New strategy I learned today made it easier to get through the fight. Basically, nobody does the stack mechanic. It's completely ignored and the tank pops one of their big CD's right before they're grabbed and they'll survive. Healers will heal them up and then do the same to the next tank on second stack. Lets everyone keep on dps'ing the boss down and is easier on the healers just having 1 person to heal at a time. Then as previously mentioned by others the tank lb3 on the second tiger method. My group didn't play perfectly and we still got the clear.
Can people really not do the stack mechanic? Mark one set of people with numbers and another set with shapes. You only need 3 for each stack. You can Cure III them from range as it happens -- one person to heal at a time. Then the tanks have their cooldowns for when they actually need them -- I dunno, when they have 4 Vuln stacks and Heavenly Strike is coming? -- making it easier to get through the more hectic later phases. This is why groups fail. They waste their "oshi-" cooldowns trying to ignore mechanics and lose all their wiggle room for actual mistakes.
How do people get to level 70 and not understand the meaning of four gigantic, flashing, bright orange arrows pointing exactly at the spot you need to stand???
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