QoL changes use up the same resources that would of made those extra dungeons. You might think Squadrons, Inventory increase, increasing Housing limit and Glamour Log don't use those resources, but they do.
They need active people looking for ways to manage in-game resources and make sure when content is added the servers can handle it.
I used to run Ampador Keep (with some rarer WP) every day multiple times a day, when there was no roulette and the only tomes were from the dungeon itself. So I know something about repetition. Personally I don't mind, I like getting the mechanics perfectly. And with all these roulettes now it's not just always the same dungeon, that roulette has 2 but still there's all the others as well. So from my point of view it's still a good diversity.Yes i can see that, the problem is we going to be stuck with 2 dungeons for 3+ months for Expert roulettes. 2 dungeons is really meh but having 3 in the roulette at least there is some difference.
I don't know how long you've been playing but we had same problem when 4.0 was released and most of us got sick of getting Ala Mhigo every day.
I completely agree with you.
There's not even that much QoL, either. As far as I can tell, server checks/delays are still very long, a 3 digit ping still hurts your dps and ability to dodge, macros are still unusable, the cross server linkshell feature isn't here yet, and you still can't send tells in instances.
But we have a chocobo saddle since we couldn't get actual expanded inventory so now there's yet ANOTHER menu/window to clutter the screen, and we got some clunky glamour dresser that doesn't even work well... ¯\_(ツ)_/¯
Last edited by Priya; 02-06-2018 at 05:16 AM.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
I assure you that I did not err when finalizing my review score. I took not only the amount of content in the patch but also its quality relative to previous patches. Although I do not think that the story is as interesting as Heavensward's it is at least presented with the same level of quality, and some of the MSQ battles are quite enjoyable as far as those go, with a lot more AI scripting for the events. Since the raids, primals and dungeon are all meeting a consistent level of quality I cannot fault the game on that front. However, given that the content roll is exactly the same as it was in Heavenward despite being promised more, I cannot give the patch a score above a 5/10 which by my metric denotes an average game. A couple highs here and there will never raise it above that score if I am doing the exact same things to advance my character that I was doing 4 years ago, no matter how well polished it is now.
Where did that extra point come from? Snake waifus.
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