


I feel like you people expect the developers to be machines dishing content in insanely short time while juggling concepts for fresh new things and likely already working on next expansion.
I loved Byakko a lot, yet to try the extreme version! Loving the story about it.
I enjoyed what MSQ had to offer, got me excited about what is next!
Hell's lid was fun, music and visuals! Yet to try Fractal.
Sigmascape is fun though I'm not a fan of the dissidia feel to it, it's still fun and nostalgic. Phantom train was <3
New glam system is disappointment but the old one is still working so... -shrug-
PvP is not my thing but the new gear seems lovely!
Yet to dive into the crafting!
I guess I'm not one of those players who runs out of things to do on week 1 of patch release.
I agree with this soooo much, she really looks wrong. Ananta in general are cool, but her? Meh.Unfortunately due to budget constraints they must have been forced to scan a baby doll head into the game and slap it on a shrunken down adult Ananta. Then they shipped the update before they animated any facial expressions for it. Ssshe looks like a horrendousss abomination that I'd beat to death with a ssshovel without hessssitation, and tosss in the compossst heap with all the red belliesss that have been coming into my back yard this sssummer.
On my end, I've ran all the way to get RDM to 67 to do the unlock quests (yes I have a 70, no I don't like wasting xp) and in the end I don't even like them. A bit because I dislike the area, a bit because I dislike the npcs, I dunno. I enjoy doing Kojin ones, so I had a lot of hope in these but..nope nope, unless I'm desperate for xp.
I'd guess Skalla is in 70 and not expert because it has low-ish requirement and the same item ilvl drops as the other 70 roulette dungeons. I think it's cool that the newest dungeons have their own roulette, separate from that whole group.
Last edited by Tlamila; 02-05-2018 at 04:58 PM.
Yes i can see that, the problem is we going to be stuck with 2 dungeons for 3+ months for Expert roulettes. 2 dungeons is really meh but having 3 in the roulette at least there is some difference.
I don't know how long you've been playing but we had same problem when 4.0 was released and most of us got sick of getting Ala Mhigo every day.
I used to run Ampador Keep (with some rarer WP) every day multiple times a day, when there was no roulette and the only tomes were from the dungeon itself. So I know something about repetition. Personally I don't mind, I like getting the mechanics perfectly. And with all these roulettes now it's not just always the same dungeon, that roulette has 2 but still there's all the others as well. So from my point of view it's still a good diversity.Yes i can see that, the problem is we going to be stuck with 2 dungeons for 3+ months for Expert roulettes. 2 dungeons is really meh but having 3 in the roulette at least there is some difference.
I don't know how long you've been playing but we had same problem when 4.0 was released and most of us got sick of getting Ala Mhigo every day.
I am not either, i started doing stuff for the patch on friday, I generally do MSQ and other patch related stuff with my SO and she's a uni student aka don't have as much time to play as me.
It's the expectations we get. And I can't blame people, people who been playing this for 3-4 years and maxed out anything and yet love this game so much they just want more stuff to do. A relic would fixed this.
In a sense it also SE fault for providing us lot of stuff in 2.x (at least the way i want to remember it) but like you said, they using the same staff for both maintain current content and working on 5.0. XIV is obviously a big title for SE and brings in a lot of revenue but they won't hire more staff to work on current content and have the vets do next expansion?
Seems a bit odd to me but i'm novice in game dev so maybe i'm completely wrong but in my field of work we often take in temp people to handle short projects (IT dev) and rest of us seniors do the long term projects.



I imagine in 2.x they had to keep and increase the players at any cost, it was a matter of proving that the rebuilt game was and is profitable in order to secure a future. And I'm not saying the developers let breath out and got all, "ok we got the players and subs we can reduce quality now." but we did hear how 3.x nearly killed the the team with the amount of content they had to do, I'd think they deemed this course of action will burn out the team on the long run. Another thing is, as you've said it's been a game for 3-4 years now, new employees may need time to get a feel of the game. It's a vast MMO with lots of history. But yeah, I'm not arguing that old vets have nothing to do, I'm just tossing my two cents on the topic.![]()
"Triple the budget" it all went to Fashion Report - the true Savage endgame raid.
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