I made a post about my thoughts on the WAR changes prior to the patch.
http://forum.square-enix.com/ffxiv/t...major-problems
TL;DR I had a pretty negative outlook. Early analysis suggested an increase in IB and FC usage, with a decrease in damage overall on a per-skill basis, and a flat decrease in AA damage. This was supposed to be made up for by the increased FC/IB usage, the higher overall damage of FC/IB thanks to the direct crits from IR, and the more frequent use of Infuriate via our passive that reduces it's CD. Much of this increased damage was predicated on having the necessary SkS to get 5x FC in a single IR window, as missing even one FC during that time would result in a pretty hefty spike in your overall DPS (relative to what it could be anyway).
Having had a few days with the changes, including some time in O5S and lots of Byakko EX runs, I can say I'm actually feeling pretty good about them. To an extent.
Pros:
-Setup for dps is much easier. It's 3 GCD's now instead of the 12 it took to fill up your beast gauge from empty to full.
-You really do use Infuriate a lot more. That's actually kinda nice, because Inf has always been something you sat on for the right occasion, and now it's more a part of your regular skill usage.
-More FC's/IB's are always nice. You can actually self-heal pretty well with IR+IB, and this comes in handy in some situations (healer kidnapped in O5S, tanking tiger in Byakko).
-IR's auto-crit feature works on Equilibrium. This is something I don't recall anyone guessing would happen, and it's a nice touch. Add's a bit of defensive quality to IR alongside the direct critting IB's.
-Watching everything line up perfectly and doing 8 FC's in a row has a tendency to make me giggle.
Cons:
-Dat Skill Speed requirement. At 1139 (where I was immediately post-patch) it was possible, but very tight, for me to hit 5x FC in a single IR. I had to wait till the very last moment (counting ani lock) on my GCD before hitting IR and then I needed to count on having great ping and full melee uptime to ensure I landed all 5 FC's. At 1477 (current SkS) the tightness of things has relaxed a bit, but it's still possible to miss that 5th FC if you don't time our oGCd's just right.
-Missing that 5th FC sucks. You really do feel it, especially in regards to Infuriate CD reduction.
-More FC direct crits is cool, but I do miss the odd 27k+ Dcrit I would get. This is ultimately just an e-peen thing, since overall, as long as you hit 5 in the window, you're doing more damage in total.
-Even more of our damage has been shifted to FC usage. AA's are still a solid 18-20% of our damage, but those got cut back with the loss of Berserk and the nerf to SE.
-We're dealing less overall potency on every move outside of IR than we were before. The IR window is now even more important than it was before. This is mitigated somewhat by the ease of setting up for your IR window (just refresh SE).
-This last one is more of a personal con, but the facerolly nature of the class is pretty apparent. Yes, it's true that 4.1 WAR dps rotation was pretty strict and complex in what it required, but it felt really good when you pulled it off. Now? It doesn't feel near as good. Yeah, I giggle when I hit 7-8 FC's in a row, and it's pretty cool being able to survive basically solo against most attacks with IB spam, and the use of IR with Equilibrium is a nice unexpected bit of decision-making added to the mix....but it just doesn't feel the same. I'm going to miss 4.1 WAR rotation.
Overall though? I gotta say, I like it. Yes, it's more facerolly, but if that means more people can get into it and do a good job then hey, who am I to argue. We still have loads of utility as a tank, and as long as we have the SkS to guarantee 5 FC's in a single IR, then we're up in DPS overall. I just wish you didn't need so damn much of the stuff. I don't think I'll be feeling comfy until I'm north of 1600 SkS.