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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Idea of a New WHM Mechanic: Thorns

    This isn't so much a suggestion but an idea I had for WHMs. I'm not at all expecting the devs to add it to the game, I just wanted to share it.

    It could go something like this:
    - When a WHM successfully casts a Stone or Aero Spell (or for every x-amount of successful tics on an Aero spell's effect), they will recieve one Thorn to a new Rose Gauge.
    - The Rose Gauge can hold up to 10 Thorns on it.
    - Thorns could have a benificial side-effect to WHM's Offensive spells like reducing their cast/recast time or lowering MP cost by a small amount per Thorn.
    - HOWEVER, the main reason to collect Thorns would be to use on a new Ability-or-Spell that uses them up.
    ex:
    Banish: oGCD Ability. Can only be used when the user has at least 1 Thorn. Uses up all the user's Thorns and damage a selected target and all targets with in 5-yalms of them. Potency equals the number of Thorns used times 40 to the first enemy hit, 10% less for the second, 20% less for the third, 30% for the fourth, 40% for the fifth, and 50% for all remaining enemies. Instant cast time. 60 second cooldown.

    or

    Nophica's Bramble: oGCD ability. Can only be used if the user has 10 Thorns. Uses up all the user's Thorns and places a veil of thorns on all partymembers with in 15 yalms of the user for 10 seconds. Whenever an affected partymember damages a single target using a spell or weaponskill (excluding Damage-over-Time effects), the thorns will damage that target for additional damage equal to 25% of the original damage done (caps at 600 damage, only applies to the first hit if the spell or weaponskill hits multiple times). Instant cast time. 180 second cooldown.
    (3)
    Last edited by Mimilu; 01-30-2018 at 12:07 AM.