Quote Originally Posted by whiskeybravo View Post
I guess if you're only focus is DPS then cost/benefit doesn't apply very well because it will always be a negative.
This is ultimately the problem with any sort of change to a Tank's kit. Any sort of improved utility or defensive capability is, in the general idea of balancing, required to take a hit on damage dealt, but that's anathema to the current way the game "Plays". Having nothing but hard enrage fights ensures endurance strategies are never an option.

Speaking as a sub-optimal tank though, I'll take a 5% DPS hit for a 10-15% mitigation gain.