dont keep dark mind DA cost, is a complety dps lost and dark mind+TBN its a lot better
dont keep dark mind DA cost, is a complety dps lost and dark mind+TBN its a lot better
Well, because it's only a 10-sec buff mainly so you're really only using for one attack (tank busters).. As I mentioned, I think it the trick is making the cost/benefit worth it. It's clearly not at 10 sec, but at 30 sec it becomes a lot more worthy of consideration IMO because it's covering a lot more incoming damage (from magic bosses). Just a thought, doesn't "fix" DRK by itself but does give it more of the designated magic-tank feel. And if you just want to use it for a single tankbuster with TBN instead of DA it's basically the same as before, just lasts longer. Simple change that should be seriously considered if they aren't going to change it to all-purpose damage reduction. Dark Mind undoubtedly needs to be better, one way or the other.
Last edited by whiskeybravo; 02-02-2018 at 06:48 AM.
the thing is dark mind +TBN cover the same amount of mitigationt if no more (idk the actual numbers) without losing dps, at the contrary DA dark mind is a dps loss for a 15% extra and if you want to add TBN on it means you have to fit 3 cds in a tb cast with a insane cost of 4800 of mp if you have it.
Last edited by shao32; 02-02-2018 at 07:47 AM.
Perhaps I'm not being clear. I mean make the base duration 30 sec regardless of DA or no DA. Unless we are compromising on potency in light of a longer duration, it's the exact same effect - just a longer duration (that's bad?). If the cooldown is longer by 30 sec (60 vs 90) then it does effect things compared to higher DM+TBN frequency, but it'd technically be double the uptime as current DM, and on a magic specific boss it'd be a hell of a nice fluff damage CD (compared to mainly using solo for TBs).the thing is dark mind +TBN cover the same amount of mitigationt if no more (idk the actual numbers) without losing dps, at the contrary DA dark mind is a dps loss for a 15% extra and if you want to add TBN on it means you have to fit 3 cds in a tb cast with a insane cost of 4800 of mp if you have it.
Let's just look at some example math
AA incoming 9.5k each for 30 sec
(10 autos?)
95000 incoming damage
-15% (8075 per hit) 80,750 -- 14,250 mitigated
-30% (6650 per hit) 66,500 -- 28,500 mitigated
I don't think I need to math out an obviously inferior 10 sec DM.. Additionally, if you used it during a window where there is already a magic TB occurring, you could likely get away with not even using TBN the same way a War might only use Vengeance. So, it'd likely end up being a DPS increase since you might not necessarily have to use TBN as much
Last edited by whiskeybravo; 02-02-2018 at 08:41 AM.
is still a waste, DRK have enough magic mitigation without buffing with DA, sure extend the duration will be nice but dont solve the problem that extra 15% is not worthy the dps you loose on it.
to work perfectly dark mind have to have a flat 30% magic mitigation without dark arts or somehow recover the potency lost for use it and a 15% phisical mitigation to solve DRK phisical mitigation problems regarless how much duration you want to add it.
technically DRK have souleater selfheal to dealt with fluff damage with is really nice, but the lower value of grit like shield make us dont have that resource bcs reasons.
we are the lowest in dps, sacrifice even more dps on mitigation how we dont really need it cant be a thing, for fluff damage they need to fix the damm tank stances once for all.
Last edited by shao32; 02-02-2018 at 09:22 AM.
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