Couldn't agree more with this, I switched from Drk to War and honestly I don't think i'll ever look back I run with my statics Monk and Brotherhood + All the raid buffs in the burst windows feel amazing, I have great utility and damage while having great short CDs and can cheese so many things with Holmgang. Drk badly needs a rework because it's very frustrating that we're at the next raid tier and Drk hasn't had an overhaul, War did which I am grateful for because i'm enjoying it a ton but my old main has been neglected and that's the choice I made to leave it.
As a none (savage) raider, but someone who enjoyed tanking throughout 3.X (even on PLD), the current state of Tanks is just meh (and I'm honestly not surprised there is a lack of Tank players because of it)...
PLD - Has all the tools (tick), but a few of them are starting to feel rather dusty ( :cough: Tempered Will, 180s CD :cough: ), and the gauge feels nothing but bolted on for the sake of having a UI bar (when Sheltron could have easily been given an interaction with Bulwark for a shorter CD)... in short, PLD is no better than the sum of it’s parts, when it should (and could) be so much more.
WAR – Good overall, but not a fan of the 4.2 direction (PLD is already the ‘easy’ Tank) ... Berserk only lasting 10s is rubbish, Steel Cyclone nerf feels bad, and the new Inner Release just seems boring (i.e. zero co-ordination required with other abilities / gauge... just Inner Release > spam X 5 times every 90s… zzz).
DRK - Selfish, sub-par meat shield with too many useless abilities (especially vs. bosses), too much spamming of Dark Arts for the sake of spamming Dark Arts, and nowhere near enough party utility to feel good about playing it.
Last edited by Acidblood; 02-09-2018 at 02:32 PM.
I just want to thank you so much for the advice in your post, i actually started to make an actual AOE DPS on my DRK.If you're struggling to AoE as DRK, you're messing up somewhere. As far as dps skills go, unleash is irrelevent. Its purpose was never to be a useful AoE attack, only to gather aggro for the real dps in the form of abyssal drain. The trick to sustaining AoE DPS is to use TBN on cooldown, and using your blood on quietus. If you're pulling big, you are sure to generate a lot of blood via blood price and salted earth, ontop of the blood from TBN. When this happens, you are permitted to spam DA-AD. Once you are low on MP, use quietus. If you pulled large enough, you will regenerate enough MP to spam more DA-AD, but don't go below 1/4th of your MP bar when TBN is about to come off CD.
The end result will have you performing constant AoE while maintaining tankiness. To illustrate, I was running skalla and pulled wall to wall the groups before the second boss. My healer died fairly early on in the pull because they reacted slowly to a group of AoEs, but thanks to the number of enemies, I was able to heal so much from DA-AD, and regenerate more than enough MP to continue and delay HP plummeting from TBN until my healer was rezzed back.
Now the job doesnt seem too bad, instead i am amazed on how it actually working. Cant wait to hit lvl 70, with TBN mana and blood management will be much easier, it actually feels fun to play DRK now.
Thanks again.
I just love how DRK is not limited by any cooldowns and could straight forward go into the fight after another. I tried to play warrior, but i couldnt force myself to do it, hate that damage boosting cooldowns.
DRK could be tanky and deal a lot of damage if you know how to manage the resources properly, abyssal drain with DA heals on large pulls for half of hp.
Just need to learn how to combine delirium with blood price so i could make the most of it.
Last edited by Nedkel; 02-10-2018 at 05:09 AM.
In general, you don't. So long as Salted Earth is down, that blood is better spent on Quietus.Just need to learn how to combine delirium with blood price so i could make the most of it.
Last edited by Delily; 02-10-2018 at 06:27 AM.
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