
I'd like both of those to happen, make Passenger an AOE version of old Reprisal.
I don't think they'll do Sole Survivor's PVP debuff though since it would pretty much guarantee PLD would get the sack again.


Make Sole Survivor give 10% damage down for its duration(stacks with reprisal) and cut DP mp cost in half or to zero(depending on if it Yoshi p wants it used in ST or not). That would also make SS double as a light CD for single target which would help mitigate for the DRK and/or the whole raid if raid wide damage.



The problem is the class revolves so much around lvl 70.
All content lvl 69 and below with a DRK is a pain due to the class being a broken shell. The defensive utility outside of TBN is almost non existent.
They need to Balance Shadow Wall with sentinel, bring back dark dance to add mitigation. Add a damage down affect to Dark Passenger.
However honestly I dont think DRK pre-lvl 70 will get addressed, nor do I think we are going to see big changes in 4.3 unless this raid tier truly excludes all DRKs to where the number of tank roles playing DRK drops under 15%

I'm in love with WAR. I have been since it became my main. My biggest gripe with WAR in 4.1 is how tight the preparation was and how it blotched over one mistake. I'm a very loud advocate of the removal of raid wide buff system which favors some classes over others but I feel that will be a never ending battle. I'm rather happy that we have a standalone window that only aligns properly with MNK.
Being an older player, my reflexes aren't so great anymore that I can hit all the old necessary combos to align WAR DPS with the moon and the stars, so this is fairly welcomed.
With that said, I really want them to rework DRK so that other players devoted to their classes can enjoy a better play experience. I'm really saddened for DRK players.
Couldn't agree more with this, I switched from Drk to War and honestly I don't think i'll ever look back I run with my statics Monk and Brotherhood + All the raid buffs in the burst windows feel amazing, I have great utility and damage while having great short CDs and can cheese so many things with Holmgang. Drk badly needs a rework because it's very frustrating that we're at the next raid tier and Drk hasn't had an overhaul, War did which I am grateful for because i'm enjoying it a ton but my old main has been neglected and that's the choice I made to leave it.

As a none (savage) raider, but someone who enjoyed tanking throughout 3.X (even on PLD), the current state of Tanks is just meh (and I'm honestly not surprised there is a lack of Tank players because of it)...
PLD - Has all the tools (tick), but a few of them are starting to feel rather dusty ( :cough: Tempered Will, 180s CD :cough: ), and the gauge feels nothing but bolted on for the sake of having a UI bar (when Sheltron could have easily been given an interaction with Bulwark for a shorter CD)... in short, PLD is no better than the sum of it’s parts, when it should (and could) be so much more.
WAR – Good overall, but not a fan of the 4.2 direction (PLD is already the ‘easy’ Tank) ... Berserk only lasting 10s is rubbish, Steel Cyclone nerf feels bad, and the new Inner Release just seems boring (i.e. zero co-ordination required with other abilities / gauge... just Inner Release > spam X 5 times every 90s… zzz).
DRK - Selfish, sub-par meat shield with too many useless abilities (especially vs. bosses), too much spamming of Dark Arts for the sake of spamming Dark Arts, and nowhere near enough party utility to feel good about playing it.
Last edited by Acidblood; 02-09-2018 at 02:32 PM.
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