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  1. #11
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reinha View Post
    Sole Survivor - target takes increased damage
    Dark Passenger - targets do decreased damage

    Simple fixes to make both skills useful against bosses and to give DRK some utility.
    I'd like both of those to happen, make Passenger an AOE version of old Reprisal.

    I don't think they'll do Sole Survivor's PVP debuff though since it would pretty much guarantee PLD would get the sack again.
    (0)

  2. #12
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Make Sole Survivor give 10% damage down for its duration(stacks with reprisal) and cut DP mp cost in half or to zero(depending on if it Yoshi p wants it used in ST or not). That would also make SS double as a light CD for single target which would help mitigate for the DRK and/or the whole raid if raid wide damage.
    (0)

  3. #13
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hierro View Post
    If you're struggling to AoE as DRK, you're messing up somewhere. As far as dps skills go, unleash is irrelevent. Its purpose was never to be a useful AoE attack, only to gather aggro for the real dps in the form of abyssal drain. .
    You realize leveling content exists right? You can't design a class for endgame only.
    (6)

  4. #14
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Deceptus View Post
    You realize leveling content exists right? You can't design a class for endgame only.
    Yes, and i've said it before and i'll say it again. Taking so much away from Dark Knight and then having the entire class so heavily revolve around TBN, which you then only get at absolute max level, was and still is probably the most horrible design decision I have seen in Stormblood.
    (1)

  5. #15
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TheCount View Post
    Yes, and i've said it before and i'll say it again. Taking so much away from Dark Knight and then having the entire class so heavily revolve around TBN, which you then only get at absolute max level, was and still is probably the most horrible design decision I have seen in Stormblood.
    I dunno, I think Sigmascape 1.0 savage is a good contender.
    (1)

  6. #16
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheCount View Post
    having the entire class so heavily revolve around TBN, which you then only get at absolute max level, was and still is probably the most horrible design decision I have seen in Stormblood.
    It reminds be of BLM in HW with GigaFire, who thought it was a great idea to make your core spell the last one you get. Every BLM basically had to learn how to play upon hitting max level.
    (1)

  7. #17
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Hierro View Post
    If you're struggling to AoE as DRK, you're messing up somewhere. As far as dps skills go, unleash is irrelevent. Its purpose was never to be a useful AoE attack, only to gather aggro for the real dps in the form of abyssal drain..
    As much as I get a hyped up over using that skill, my mp becomes a buzz kill when I drop below DA+AD mp. :/ I probably could just forgo the DA part...
    (0)

  8. #18
    Player
    kamenkuro's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    148
    Character
    Kamen Breaker
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hierro View Post
    IR is only 10 seconds of super sustainability, on a 90 second cooldown so it can't be used for every trash pull. Infuriate won't even be back up if for about 20 seconds if you do what you described, cause only lowers the timer by 5 seconds for each use. 6x5=30 seconds. Meanwhile, what I described for DRK can be used be used every pull and for far longer sustainability. Is it more complex than using a button? Sure, but what it's miles better than whatever AoE option PLD has and makes a strong case for being on par, if not better, than WAR's trash clearing capabilities.
    Actually, it all depends on how you pull. Pulling wall to wall means most of the time you're up against the fatter chunk of a dungeon where using IR is viable to keep yourself alive. Smaller sections of mobs are laughable. Especially if you consider how much easier it is to heal a WAR. That being said. DRK does better keeping aggro because of Abyssal Drain. The ranged aspect helps a ton. VS Steel Cyclone that needs to be positioned. The pros and cons for both are clear though. The thing is, WAR has a toolkit better suited for long drawn out fights, whilst DRK is better for quick engagements. WAR will be spamming steel cyclone, upping defense with IB, dropping storm's paths for more Beast Gauge. A WAR can live for a long while. DRK will pop off an AD, jump in, more AD, build Blood Gauge. They then drop grit and start tearing into things as long as their cooldowns last. WAR has a slower build up for it's gauge and a big pay off in the form of def boosts and regen. DRK can blow through resources faster because if they don't their limited defensive cooldowns will run out.
    (0)
    https://www.deviantart.com/kamenkuro


  9. #19
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,390
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The problem is the class revolves so much around lvl 70.

    All content lvl 69 and below with a DRK is a pain due to the class being a broken shell. The defensive utility outside of TBN is almost non existent.

    They need to Balance Shadow Wall with sentinel, bring back dark dance to add mitigation. Add a damage down affect to Dark Passenger.


    However honestly I dont think DRK pre-lvl 70 will get addressed, nor do I think we are going to see big changes in 4.3 unless this raid tier truly excludes all DRKs to where the number of tank roles playing DRK drops under 15%
    (0)

  10. #20
    Player
    iridemyunicorneverynight's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    13
    Character
    Raganfrid Vsakj
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I'm in love with WAR. I have been since it became my main. My biggest gripe with WAR in 4.1 is how tight the preparation was and how it blotched over one mistake. I'm a very loud advocate of the removal of raid wide buff system which favors some classes over others but I feel that will be a never ending battle. I'm rather happy that we have a standalone window that only aligns properly with MNK.

    Being an older player, my reflexes aren't so great anymore that I can hit all the old necessary combos to align WAR DPS with the moon and the stars, so this is fairly welcomed.

    With that said, I really want them to rework DRK so that other players devoted to their classes can enjoy a better play experience. I'm really saddened for DRK players.
    (9)

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