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  1. #1
    Player
    joep's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Joe Popovic
    World
    Coeurl
    Main Class
    Miner Lv 31

    Initial Feedback Regarding PvP Teams (4 vs 4 Light Party)

    It's nice to see SE bring back PvP Teams to the Feast. It seems like they spent a good amount of time developing many of the features found in the PvP Team tab. However, as it's currently implemented, it does have three major potential problems for PvP Teams specifically:

    1. There is still no real incentive to queue this new mode.
    As of right now, there isn't much incentive to even give this mode much of a try in season 7, let alone in the preseason. SE has mentioned that "High-ranking teams will earn rewards and the right to enter tournaments", but what does this even mean? How are these tournaments going to happen? And what are these rewards? There's a severe lack of information here.

    Solution
    Give players more information and real incentives to queue this mode. Not only for the high-ranking teams, but also incentive for lower-ranked teams to queue, as well. Provide more information on these "tournaments" and the direction that SE plans to take PvP Teams.


    2. The Feast (Team Ranked Match) will struggle to have active queues.
    As seen with Seasons 1-4 of Light Party, this mode constantly struggled to have participation. The PvP community is still simply not large enough to have PvP Teams be active through out the entire season.

    Solution
    Instead of opening up the entire season to queue for this mode, give it time windows in which teams are allowed to queue for it. For example, only allowing teams to queue for 6 hour windows every other weekday, or on weekends (preferably during North America's primetime). This will shove all teams to queue at the same time and keep the mode active. Another benefit of this will prevent two teams to wintrade against each other during off-peak hours.


    3. Team members can freely join and leave teams as they please.
    This already somewhat destroys the point of registering a team in the first place. If there's no repercussions for members leaving and joining teams, players can essentially sell team slots on their roster for rewards, or experienced players can even sell boosts to other teams. And these are just 2 examples of dozens of potential problems.

    Solution
    As another thread mentioned, each player on the team would have a personal rating as well, and this personal rating must be within X amount of the team rating in order to be eligible to receive rewards. Another potential solution could be to disallow new members to join a team once the team has reached a certain rating. For example, once a team has climbed to Silver Tier, the team is no longer eligible to add new members (even if they started with only 4 members).


    Thanks for reading my feedback regarding PvP teams and I hope SE takes the necessary precautions to prevent these potential problems.
    (5)
    Last edited by joep; 02-01-2018 at 03:53 AM.

  2. #2
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by joep View Post
    As seen with Seasons 1-4 of Light Party, this mode constantly struggled to have participation. The PvP community is still simply not large enough to have PvP Teams be active through out the entire season.
    Doesn't help that premade Feast had the reputation of being filled with win-traders.

    Quote Originally Posted by joep View Post
    only allowing teams to queue for 6 hour windows every other weekday, or on weekends (preferably during North America's primetime).
    Let the window be different for each region. Japan, EU and NA.

    Quote Originally Posted by joep View Post
    For example, once a team has climbed to Silver Tier, the team is no longer eligible to add new members (even if they started with only 4 members).
    Another solution would be to limit the amount of team swaps per season and each time you swap, there's a cooldown before you can do it again.
    (1)

  3. #3
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    On point 2, I think we all agree that limiting queues to certain prime time windows is needed. Unfortunately I don't know if it will be enough for NA.

    SE needs to just bite the bullet and merge Aether/Primal queues, at least for PvP if nothing else. It's something we've been requesting since day 1 of Wolves Den, and the longer that they ignore it then the longer queues will suffer. This + the limited queue window is really the only hope LP has.
    (1)

  4. #4
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    The new pvp map just came out and it's already good as dead, 30+ minute wait times on it. I don't even know what to say anymore it's like PVP is almost pointless and although I enjoy it I almost can't be bothered anymore.
    (0)

  5. #5
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Eight View Post
    The new pvp map just came out and it's already good as dead, 30+ minute wait times on it. I don't even know what to say anymore it's like PVP is almost pointless and although I enjoy it I almost can't be bothered anymore.
    That's weird. On Primal during prime time I could get 2 min queue as DPS. Are you queuing ranked?
    (0)