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  1. #1
    Player
    SoulSkyheart's Avatar
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    Aug 2017
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    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    As someone who has been on trying to maximize MNK’s new changes since 4.2 dropped, this is what I have come up with and has roughly a 200 DPS larger parse compared to pre 4.2 MNK.

    Think of Monk as 4.1 Warrior where Warrior had 2 burst windows: Inner Release Berserk which is full burst window, and only berserk window.

    Monk has shifted to having one huge burst window, which takes advantage of the opener and then 3 min into a fight where CDs line up together again (RoF, IR, Broth.). And priority maximization.

    Ill make two more posts to greatly detail how these two phases of Monk work.
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  2. #2
    Player
    SoulSkyheart's Avatar
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    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Opener: Courel Form—>WT—>Demolish—> RoW—>DK—>FistoF—>TwinS—>STR potion/Diversion—>SnapP—>RoF&I—>Bootshine—>Broth. TFC—>TrueS—>Howling Fist&SteelP—>Demolish—>ElixerF-->Courel Form (before RoF ends)—>TornadoK—>SnapP—>PerfectB= 3 stacks.

    Never use your OGCDs before using all your buffs, including Brotherhood. You will lose out 5% extra damage. Do not forget to turn on FistofFire.

    Reason why i use 1 TK in this opener is because building up GL stacks mid RoF upsets the the bonus damage from GL on your OGCDs, not to mention, losing GL stacks mid RoF resets our attack speed buff, making us get 3 GL stacks harder which is a overall potency loss to all of your weaponskills.

    Next post is the smaller burst windows with a priority system.
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    Last edited by SoulSkyheart; 02-02-2018 at 02:54 AM.

  3. #3
    Player
    Shiroe's Avatar
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    Apr 2014
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    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by SoulSkyheart View Post
    As someone who has been on trying to maximize MNK’s new changes since 4.2 dropped, this is what I have come up with and has roughly a 200 DPS larger parse compared to pre 4.2 MNK.

    Think of Monk as 4.1 Warrior where Warrior had 2 burst windows: Inner Release Berserk which is full burst window, and only berserk window.
    wait! 200 more overall or only in the opener / burst window??... if 200 overall, mnk is ffing OP
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  4. #4
    Player
    SoulSkyheart's Avatar
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    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    The priority system consists of:
    GL>Demolish>TwinS>DK>Tackle>TK.

    The purpose of this priority system is to lose as little damage as possible when executing a TK so that you do not have to reapply a Demolish or DK or TwinS with 1-2 GL stacks, but with 3.

    Once all these priorities are met:
    Opo Opo-->FistoW-->Raptor-->WT->Courel->TK-->RoW->Opo Opo—>FistoW.

    Reason why FistoW is used on Opo Form is because we want that 20% damage once GL 2 is attained in order to use Snap Punch or refresh Demolish.

    Things to look out for: NEVER use PB outside of Buff window.
    NEVER use TK unless you’re close to Courel Form.
    Always remember to turn on FistoF after using RoW.
    Opener is complex so make sure not to tunnel in fight or else all that damage is gone.

    If I’m not busy, I’ll make a Monk Rotation video for 4.2 to help other catch up to speed. This isn’t the most optimal rotation and it can be polished, however, until proven otherwise, this is the best way to maximize Monk.
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    Last edited by SoulSkyheart; 02-02-2018 at 03:07 AM. Reason: It was 3am when making this post, so there are a few things i didn't include. Just fixing it up.

  5. #5
    Player
    SoulSkyheart's Avatar
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    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiroe View Post
    wait! 200 more overall or only in the opener / burst window??... if 200 overall, mnk is ffing OP
    Yes, it is overall. Although, I say roughly because your DPS will heavily consist of how frequent you are able to TK.
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  6. #6
    Player
    Shiroe's Avatar
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    Character
    Ohlala Chica
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    Zodiark
    Main Class
    Alchemist Lv 100
    looking at fflogs, adding 200 to mkn, 100 to blm and taking 100 away from smn (and keeping sam the same), mnk is is like top dps or close in a few.., well no suprise, we expected it to trade places with smn..

    (did mnk lose a player base?.. all went sam?, so SE is fixing it?)
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    Last edited by Shiroe; 02-02-2018 at 06:07 AM.

  7. #7
    Player
    SoulSkyheart's Avatar
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    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiroe View Post
    looking at fflogs, adding 200 to mkn, 100 to blm and taking 100 away from smn (and keeping sam the same), mnk is is like top dps or close in a few.., well no suprise, we expected it to trade places with smn..
    Uhhhh if you mean ahead of SMN by a decent margin? Then yes, Samurai and Monk were very competitive in DPS output, causing MNK to fall short in comparison by a tiny bit, but their utility makes up for it.

    Now that they’re equal or MNK is even stronger which I believe is it,(haven’t touched Samurai in weeks.) meaning Samurai has become second best in personal DPS, SMN coming third but beats SAM in static demands cause strong and utility heavy.

    Had 2 encounters in Jade Stoa today (pugs ya, may not be as good) but MNK is stupid strong, you will be able to climb from 8th place in the aggro bar to 2nd place after Diversion ends. Think SE will fix numbers due to how powerful monk is now. I hope not though.
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  8. #8
    Player
    Shiroe's Avatar
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    Apr 2014
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    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    once SE sees the base number of monk players go up again (since sam hogged many of those players), mnk will get a nerf

    mnk and sam should not have similar personal dps numbers, sam should be like mimimum 300 dps ahead, .. since mnk's group contribution is ca. 300 dps.. (and mnk has mantra too)..

    mnk and smn should have similar numbers
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    Last edited by Shiroe; 02-02-2018 at 03:57 PM.

  9. #9
    Player
    SoulSkyheart's Avatar
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    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiroe View Post
    snip
    When monk was introduced, it was given an identity to be a super fast melee job that hit fast, but weaker punches (compared to DRG as it was the only melee dps at the time.) to have strongest DPS for their low numbers. That’s its core identity.

    Samurai was introduced and Yoshida specifically wanted Samurai to be the hardest hitting DPS, which no doubt about it, hits harder than Phantom Train ramming the platform. That’s Samurai’s identity.

    When two of these jobs clash to compete for their spot, both of them are rivals and neck to neck, and that is still true even after 4.2. But Monk has utility that Samurai doesn’t, which makes it more desirable than its counter part. DPS Wise, they’re both fine and to be honest, if you’re not bringing a ninja and warrior to a party, Samurai being there to apply slashing for both tanks will greatly benefit the party instead of Monk’s 20 second 5% increase damage compared it slashing’s 100% uptime.
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