Results -9 to 0 of 35

Threaded View

  1. #28
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    609
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tridus View Post
    They really did go hog wild on this lately and it doesn't fit the lore that well, since nearly every White Mage is a Padjal, not a priest.

    White Magic isn't illegal. The rulers of Gridania are White Mages.
    Is legal for them because they're Padjals (the eldest Padjal). I understood that if you aren't a Padjal, White Magic is not for you. But, for some reason, everyone turns a blind eye when the WoL messes up with forbidden magic (be it black or white) or helps forming a militia (hello Crystal Braves o/).

    But it isn't clear for me (yet) who enforces the law who forbid black and white magic. It is the Twelveshood? It is the Padjals (and thus gridanian government)? Are the elementals itself (and thus, again, gridanian government)?

    And why the WoL didn't gone to Amdapor Keep to grab his soul stone or it isn't part of any WHM job quest up to level 60?

    Quote Originally Posted by Tridus View Post
    The Elementals of the Twelveswood just decide who is allowed to be one and that's usually Padjal (and us, because we're special). Black Magic is kinda sorta illegal but you can see how well that's enforced in the BLM job quests.
    Not gone too far on BLM quests (up until 35'ish quest), but interested on seeing more of that. When I grab level 70 on WHM and RDM, I'll level the BLM.

    Quote Originally Posted by Tridus View Post
    This bugged the hell out of me. There's so many of them where people are running around dying and need a healer and the WoL just stands there like a chump, right after using LB3 and bringing up an entire raid team from the brink of death! It was nice when they acknowedged that healers do exist in Stormblood's MSQ. The dichotomy between death and "death" is an RPG staple though, that isn't going anywhere.
    At least on table RPGs I played (D&D and WoD), it have a KO mechanic, where the player character can actually die. It could be more explored, saying, for example, what is the limit of the healing spells. For example, "cure is useless against a wound more severe than a scratch", "raise heals some letal wounds, but with some limit (what can explain the Brink of Death debuff).
    (0)
    Last edited by miraidensetsu; 02-02-2018 at 05:37 AM.