Am I correct in concluding that 135 is the consensus for minimum surveillance for rare loot (kamacite, Otter, etc.)?
135 Surveillance works for Kamacite but I think you'd be safer at 145 for the Otter. There haven't been any reports of ships with 135 surveillance getting Otters.
As for what's the "point" of the Syldra parts -- the idea is to be able to mix and match to get the kind of ship you want to run. If you look at each of the stats for the various parts you'll notice they all have tradeoffs, where an increase in one stat is paired with a decrease in another. Each of the Syldra parts is best in its class *for what that part does best* but it might have equally high downsides to balance that out. So you're going to want to mix and match parts depending on whether you want a really fast sub or a sub that can hit a lot of sectors in one trip or a sub that gets large stacks of loot that's stackable (crafting mats) or a sub with a really good shot at getting rare items.
Thanks for the tip. I've been playing around with the ship builders and I see combinations that possibly give negative values for some stats like Range or Speed. What happens if you make a sub with those stats?
They default to a value of 1. It's clamped so you can't go to zero or below.
If you replace the Syldra Hull with a Coelacanth Hull, you'll have maxed out Hauling-type CSySySy boat. Those are very fuel efficient.
Nope! Lol.
Last edited by Norri_Matora; 02-27-2019 at 05:57 AM.
Ok that's good to know. Can a sub with a range of 1 even go on an expedition? lol
1x Abroader Otter and 2x HQ Tempered Glass found in Deep-Sea Site 7. Shiptype CCSyC.
Side Note: Ship was fully repaired before setting sail. The weather effect was Clear and Calm. Its sister ship (CCSyC-style ship called The Purifier) had Volcanic Activity as a weather type. The majority of ships that are sent out at the same time share weather types. However, this is the first deviation I've seen.
Moreover, both ships had successful double anomalies regardless of the rarity level of the item. I may be jumping the gun on this conclusion, but it seems more likely now that the Favor stat might actually affect the chance of spotting a second anomaly and the Ship Repair Condition affects the success rate of successfully exploring it.
Last edited by Norri_Matora; 02-27-2019 at 06:21 AM. Reason: Clarified wording in my hypothesis.
That's probably because you have a Favor of 140. High Favor gives multiple rolls, as far as I can tell. Your result makes me happy because my new build (CUYC) has 140 favor, so I'm looking forward to getting those double-dip chances for Otters!1x Abroader Otter and 2x HQ Tempered Glass found in Deep-Sea Site 7. Shiptype CCSyC.
Side Note: Ship was fully repaired before setting sail. The weather effect was Clear and Calm. Its sister ship (CCSyC-style ship called The Purifier) had Volcanic Activity as a weather type. The majority of ships that are sent out at the same time share weather types. However, this is the first deviation I've seen.
Moreover, both ships had successful double anomalies regardless of the rarity level of the item. I may be jumping the gun on this conclusion, but it seems more likely that the Ship Repair Condition might actually affect the chance of exploring a double anomaly in a zone.
Sorry, I should have clarified. 100+ Favor seems to be the stat breakpoint where double anomalies spawn while the repair condition of the ship affects whether the second anomaly can be successfully explored.
Also, heck yeah! I'm excited to see that the CCSyC is performing up to my expectations.
I suspect the Favor breakpoint is different for different star-levels of sectors. I was getting double-hits on 3-star sectors last year with only 90 favor, but it was clearly not enough Favor for the 4-star and 5-star sectors. I was thinking that the "ship condition not sufficient to explore anomaly" line was what you got when your Favor was ALMOST good enough to get a roll there, but not quite.Sorry, I should have clarified. 100+ Favor seems to be the stat breakpoint where double anomalies spawn while the repair condition of the ship affects whether the second anomaly can be successfully explored.
Also, heck yeah! I'm excited to see that the CCSyC is performing up to my expectations.
Here's a snip of my data from last year on a sub with an SUSU build (Surv 80, Ret 75, Speed 85, Range 90, Favor 90) I recorded the repair level on the sub when it came in. I didn't notice any patterns at the time but take a look for yourself:
https://imgur.com/sXV1dKa.png
N = Normal Retrieval Rating, P = Poor Retrieval Rating
If my purpose is to get crafting and gathering materia VIs, what submarine part combination shall I aim for? Is it the same as to get Otter?
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