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  1. #701
    Player
    Norri_Matora's Avatar
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    Jan 2019
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    77
    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97
    1x Polarized Glass found in Deep-Sea Site 7 (W). Shiptype CCSyC.



    13x HQ Cut Stone and 12x HQ Gold Ingots found in the Stone Temple. Shiptype CCSyC.



    Unrecorded items bolded for clarity.

    Side-Note: At Deep-Sea Site 7 (W), additional anomalies detected but submersible condition found insufficient. Going to do some further testing whether that's RNG or if that means the surveillance is too low for the Abroader Otter. Current relevant stat spread I'm using is 150 Surveillance, 65 Retrieval, and 140 Favor.
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    Last edited by Norri_Matora; 02-19-2019 at 06:25 AM.

  2. #702
    Player
    PrincessAli's Avatar
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    Jun 2014
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    38
    Character
    Anna Bella
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Norri_Matora View Post
    1x Polarized Glass found in Deep-Sea Site 7 (W). Shiptype CCSyC.



    13x HQ Cut Stone and 12x HQ Gold Ingots found in the Stone Temple. Shiptype CCSyC.



    Unrecorded items bolded for clarity.

    Side-Note: At Deep-Sea Site 7 (W), additional anomalies detected but submersible condition found insufficient. Going to do some further testing whether that's RNG or if that means the surveillance is too low for the Abroader Otter. Current relevant stat spread I'm using is 150 Surveillance, 65 Retrieval, and 140 Favor.
    "submersible surveillance levels unaffected" means surveillance is enough for this sector. Rest of stuff means you didn't get good RNG
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  3. #703
    Player
    Norri_Matora's Avatar
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    Jan 2019
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    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by PrincessAli View Post
    "submersible surveillance levels unaffected" means surveillance is enough for this sector. Rest of stuff means you didn't get good RNG
    I was more concerned with the first destination, not the second.
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  4. #704
    Player
    T_Moon's Avatar
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    Feb 2019
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    13
    Character
    Trixie Lula'moon
    World
    Exodus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Norri_Matora View Post
    Side-Note: At Deep-Sea Site 7 (W), additional anomalies detected but submersible condition found insufficient. Going to do some further testing whether that's RNG or if that means the surveillance is too low for the Abroader Otter. Current relevant stat spread I'm using is 150 Surveillance, 65 Retrieval, and 140 Favor.
    I am pretty sure that "Submersible condition" is referring to a broken part on the sub that needs to be repaired. I have had the same thing on my missions and it was the result of one part needing repair. I always try to never let them go below about 20%
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  5. #705
    Player
    Norri_Matora's Avatar
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    Jan 2019
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    77
    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97


    I'm thinking that might be less likely as well. Did a little research in the old Airships thread and the speculation was that the repair status of the ships didn't affect the actual voyage as so much as it just barred you from initiating them. Like I said, I'll keep running the fit and see if it was due to the Surveillance being too low. From the reports in this thread, I've only seen 175 Surveillance boats confirmed to have picked up the Otter.
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  6. #706
    Player
    PrincessAli's Avatar
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    Jun 2014
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    38
    Character
    Anna Bella
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Norri_Matora View Post


    I'm thinking that might be less likely as well. Did a little research in the old Airships thread and the speculation was that the repair status of the ships didn't affect the actual voyage as so much as it just barred you from initiating them. Like I said, I'll keep running the fit and see if it was due to the Surveillance being too low. From the reports in this thread, I've only seen 175 Surveillance boats confirmed to have picked up the Otter.
    your submarine failed the 2nd hit on the same sector which initially has a low rate of happening (screen the same sector again during the same voyage). I'm not sure which stat affect double visits to the same sector (could be Favor), but even with high stat, it would be still has low RNG. So, I wouldn't worry about that.
    I got my Otter minion with a 145 surveillance. Though I got it only once maybe because of low favor of 100.
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  7. #707
    Player
    Norri_Matora's Avatar
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    Jan 2019
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    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97
    I think I'm coming to the conclusion that Favor is ultimately what determines if you get multiple hits on the same node. As a test, I had two different types of ship builds hit Deep-Sea Site 7 (with both having similar ratings and similar weather conditions):

    12x Fire Clusters and 2x Tempered Glass found in Deep-Sea Site 7 (W). Shiptype CCSyC.




    23x HQ Cassia Logs found in Deep-Sea Site 7 (W). Shiptype CWCC.





    CCSyC is by far more consistent in hitting the same zone twice whereas CWCC very rarely does beyond a single hit. I don't believe Speed and Range help in any meaningful way beyond the initial voyage settings (much like component durability). From the looks of it, Surveillance is a value that directly influences what items and what quality will end up on the loot table, with a minimum requirement set for specific items. Retrieval is a granular stat that affects the amount of items acquired when an item is discovered (excluding high-value items where a single drop is only possible). Finally, Favor must be acting as a luck value where it affects the amount of anomalies a ship will be able to observe at a single location.

    After cross-checking what I'm observing with my own ships, the voyages reported here, and the information gathered in the old Airship thread, my best guess for how stats work is as follows:
    • Surveillance: Influences which items drop from the loot table per sector (Rarer items have minimum requirements). May also influence the discovery of new sectors.
    • Retrieval: Influences the extraction rate of a dropped item. Affected by weather effects.
    • Speed: Influences the duration of a voyage.
    • Range: Influences the distance a ship may travel during a voyage.
    • Favor: Influences the number of anomalies detected at a single destination. May also influence weather conditions encountered.
    All of these stats are subject to RNG conditions layered on top and higher stats may not yield better results in every voyage. I'll continue testing and processing my own observations along with findings made here. If possible, having a shiptype listed along with the results of an extraction would greatly help the process of narrowing down the evidence.
    (1)
    Last edited by Norri_Matora; 02-21-2019 at 04:32 AM.

  8. #708
    Player
    AuricSeagard's Avatar
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    Dec 2015
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    79
    Character
    Auric Seagard
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    I've confirmed that you need high Surveillance to get Kamacite Ore. My ships with 110 surveillance never found any; I swapped parts to have ships with surveillance 130 and 135 and they've brought Kamacite Ore in nearly every trip.
    (0)

  9. #709
    Player
    chiya's Avatar
    Join Date
    Feb 2019
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    14
    Character
    Chiyu Nakauchi
    World
    Phoenix
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Norri_Matora View Post


    I'm thinking that might be less likely as well. Did a little research in the old Airships thread and the speculation was that the repair status of the ships didn't affect the actual voyage as so much as it just barred you from initiating them. Like I said, I'll keep running the fit and see if it was due to the Surveillance being too low. From the reports in this thread, I've only seen 175 Surveillance boats confirmed to have picked up the Otter.
    I picked up an Otter few days ago with UWUC build. I only send this ship to Deep-sea Site 7 and done maybe 10 trips with it. Only one otter so far. Other ships prioritize unlocking other zones which I'm having horrible luck with, though I include Deep Sea Site 7 in those voyages as well. No luck on those either and those ships have 150 Surv.

    The minimum surv for Otter must be 145 or lower, but the Otter itself is just so rare that there aren't many reports of it being found.





    By the way on topic of the stats .. If what above is correct and Favor affects the odds of finding more anomalies per zone (more items) then what affects the odds of there being anomalies but you not being able find them? I'm referring to the message that's something along the lines of "Additional anomalies detected but submersible status insufficient for further exploration". I can't remember the exact wording but I'm sure you know what I'm talking about. What's the point of having two hits per zone with enough favor if the other hit is still unreachable due to "insufficient levels".
    (1)
    Last edited by chiya; 02-21-2019 at 08:51 AM.

  10. #710
    Player
    Norri_Matora's Avatar
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    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by chiya View Post
    I picked up an Otter few days ago with UWUC build. I only send this ship to Deep-sea Site 7 and done maybe 10 trips with it. Only one otter so far. Other ships prioritize unlocking other zones which I'm having horrible luck with, though I include Deep Sea Site 7 in those voyages as well. No luck on those either and those ships have 150 Surv.

    The minimum surv for Otter must be 145 or lower, but the Otter itself is just so rare that there aren't many reports of it being found.
    Awesome! Thank you for that report, that helps a bunch!

    Edit: Based on that idea, perhaps a build that increases the chance of picking up multiple items would be best for Deep-Sea Site 7 after all.
    (0)
    Last edited by Norri_Matora; 02-21-2019 at 08:57 AM.

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