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  1. #1
    Player
    PepperPandemic's Avatar
    Join Date
    Oct 2015
    Posts
    48
    Character
    Pepper Pandemic
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Norri_Matora View Post
    Retrieval is a stat that increases the collection rate, starting from Poor and going to Normal, Above Average, and then Optimal. While I was reading the Airship thread and checking for minimum values for the Iron Voyage drop (110 Surveillance), I couldn't help but notice that some of the voyages coming back were reporting as Optimal Retrieval for the most difficult drop on that map (with Retrieval between 115 to 130).

    So, that got me thinking; What if the Optimal Retrieval is in lockstep with minimum Surveillance? Surely there's a fit that could work with that kind of theory.

    And... slim pickings, to be honest. With our knowledge of what is required for the Abroader Otter, the distance required for Deep-Sea Site 7 (W), and tying that together with a high Retrieval stat, this is what we get to choose from:



    Knowing that a Favor of 105 spawns double anomalies, I'm thinking the only worthwhile contender for consideration might be the CSyWSy build. However, Iron Voyages required an Optimal Retrieval for them to drop 2 instead of 1 for anything less, so it may not be even possible to pump the Retrieval stat high enough to make a double Abroader Otter drop feasible.

    Edit: The Submersible thread and the theories/conclusions that we've worked out have given me a better insight into what I'll be doing with regards to Airships as well. It's a little disappointing that a lot of the information was buried and didn't get updated into the OP of that particular thread. However, I would be remiss if I were to say that a lot of the discoveries made there didn't influence what we know here now. There's a couple of airship fits that I'm going to test out and will be reporting the results in that thread too.
    I was kind of feeling the same thing about surv/ret possibly both affecting your ability to retrieve certain rare items like the otter. But people have been getting them (rarely) with ret. as low as 40. So it's hard to say whether ret is affecting retrieval rates or if the otter just has crazy high rng. with the stats available to us.

    Have you tried out any of the builds you posted yet? The range and speed on them is quite low. How long does it take to make the trip to Deep Sea 7?

    Also, if you don't mind elaborating about what info didn't get updated I'd be interested in hearing. I agree that the OPs for these posts, somewhat understandably, get side tracked by other things and seem to just abandon the threads . . .
    (0)

  2. #2
    Player
    Norri_Matora's Avatar
    Join Date
    Jan 2019
    Posts
    77
    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by PepperPandemic View Post
    I was kind of feeling the same thing about surv/ret possibly both affecting your ability to retrieve certain rare items like the otter. But people have been getting them (rarely) with ret. as low as 40. So it's hard to say whether ret is affecting retrieval rates or if the otter just has crazy high rng. with the stats available to us.
    The question I was posing was whether the Retrieval stat needed to equal or surpass the minimum Surveillance requirement in order to proc an Optimal collection. In the case of the Abroader Otter, I'm guessing that would require something like 140 Retrieval which, as posted with the fits before, is not possible in an efficient manner.

    Quote Originally Posted by PepperPandemic View Post
    Have you tried out any of the builds you posted yet? The range and speed on them is quite low. How long does it take to make the trip to Deep Sea 7?
    I haven't tried any of those builds yet nor will I probably do so. It was more of a theorycraft exploring whether said idea was possible.

    Quote Originally Posted by PepperPandemic View Post
    Also, if you don't mind elaborating about what info didn't get updated I'd be interested in hearing. I agree that the OPs for these posts, somewhat understandably, get side tracked by other things and seem to just abandon the threads . . .
    I'm mostly just bemoaning the idea that the mechanics revolving around ships stats and ship fittings are unlikely to be updated. It's normal considering that content hasn't been relevant in over 2 years, all things considered.
    (0)
    Last edited by Norri_Matora; 03-14-2019 at 05:51 PM.

  3. #3
    Player
    AuricSeagard's Avatar
    Join Date
    Dec 2015
    Posts
    79
    Character
    Auric Seagard
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by PepperPandemic View Post
    But people have been getting them (rarely) with ret. as low as 40.
    I got an otter with a CUUC build which has a Retrieval of 30.
    (0)

  4. #4
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Hi!

    I can't figure out which parts to build for my two submersibles. I hope you can help me!
    I used the calculator that was linked here (https://mr-purrs.neocities.org/subme...arts-calc.html), but I'm not sure which stats I need for what.

    I also cannot build many parts (very small FC), so I would like to avoid building parts twice. So for example not two Syldra Aftcastles. And I can't build all the parts available to switch them around for what I want to get. I know that I probably can't efficiently farm items like this, but I also don't need to. I just want to be able to get the items. ^^

    I would like to build one sub that can get rare items (So surveillance 135-145? Range min. 64 to get to the last area? Favor min. 105?), and one that is average or can maybe get multiple normal items (Higher range and retrieval - but how much? And still min. Favor of 105?).
    Does this even make any sense?
    Because when I use the calculator I can't get anything good without overlapping parts. And before I just start to build anything, I would like know what I SHOULD build to make my submersibles not completely useless.

    Thank you for your help.
    (0)

  5. #5
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Limonia View Post
    Hi!

    I can't figure out which parts to build for my two submersibles. I hope you can help me!
    I used the calculator that was linked here (https://mr-purrs.neocities.org/subme...arts-calc.html), but I'm not sure which stats I need for what.

    I also cannot build many parts (very small FC), so I would like to avoid building parts twice. So for example not two Syldra Aftcastles. And I can't build all the parts available to switch them around for what I want to get. I know that I probably can't efficiently farm items like this, but I also don't need to. I just want to be able to get the items. ^^

    I would like to build one sub that can get rare items (So surveillance 135-145? Range min. 64 to get to the last area? Favor min. 105?), and one that is average or can maybe get multiple normal items (Higher range and retrieval - but how much? And still min. Favor of 105?).
    Does this even make any sense?
    Because when I use the calculator I can't get anything good without overlapping parts. And before I just start to build anything, I would like know what I SHOULD build to make my submersibles not completely useless.

    Thank you for your help.


    Heres number crunching I did:

    You want 105 Favor for higher nodes to get 2nd retrieve chances.

    You want high surv to have a chance of getting the rarer stuff.

    To hit both kamacite nodes, you need 84 range.
    To hit Otter node, you need 39 range.
    To hit Otter + 1 Kamacite node, you need 67 or 76 range.
    To hit boules + 1 kamacite node, you need 73 or 91 range.
    To hit 3-4 Polyp/orchestrion/assorted item notes, you need 88-110 range.

    I played with math on stuff and found:

    CSySySy is the best setup for hitting Sunken Vault + 1 Kamacite node
    CCWSy is the best setup for hitting 3-4 assorted nodes. Its very much a slow, lumbering freighter.
    CCWC is perfect for hitting Otter + 1 kamacite. It has the best speed you're going to get on a 105+ favor sub, enough range to hit Deep7 + Trench (it has 70 and needs 67), the surv needed for otter and adequate retrieve for the other node.
    CSySyC is probably your best bet if you only want to hit Deep7. 50 range, enough surv and favor and the same 80 speed.


    For your situation, the reality is that to hit 105 favor and 130 surv, without tanking retrieval, you're looking at a very few combinations of parts.

    https://gyazo.com/18fd042cd18cae5ad6334d5ebc926e79

    Theres only one sub build that doesnt use the same class part in multiple slots, and thats

    UCSSy
    130 surv, 95 ret, 40 speed, 95 range, 115 favor


    As an aside, as someone who has done 90% of my FC's ship/sub crafting, its probably significantly cheaper to make multiple coel/whale parts than a single syldra part.
    (2)
    Last edited by Barraind; 03-28-2019 at 05:37 AM.

  6. #6
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Barraind View Post
    Heres number crunching I did:
    CCWC is perfect for hitting Otter + 1 kamacite. It has the best speed you're going to get on a 105+ favor sub, enough range to hit Deep7 + Trench (it has 70 and needs 67), the surv needed for otter and adequate retrieve for the other node.
    Thank you for your answer. It seems easy enough to build (I can't get Kamacite Ore yet, so no Syldra parts yet).
    But I've read that you need 145 surveillance to get the otter minion. I don't absolutely need to be able to get it, especially if it's the only item you need so high surveillance for. I searched the thread and multiple sources say 130 is not enough to get it though, but Kamacite can drop if you have only 120 surveillance (http://forum.square-enix.com/ffxiv/t...20#post4897693).
    Has anyone gotten the minion with 130 surveillance?

    And does anyone know what surveillance you need to get the blue and green crystal boules? I wanted them for a long time now but they are really expensive on the market board.

    Is there also minimum surveillance you need for "normal" items, instead of Kamacite Ore and the otter? Or does it not matter for normal items?
    (0)

  7. #7
    Player
    AuricSeagard's Avatar
    Join Date
    Dec 2015
    Posts
    79
    Character
    Auric Seagard
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Limonia View Post
    And does anyone know what surveillance you need to get the blue and green crystal boules? I wanted them for a long time now but they are really expensive on the market board.
    I got plenty of green boules with a CUYC sub (Surv 155) at Sunken Vault. Only ever got one blue one though, it seems to be a lot rarer than the green.
    (1)

  8. #8
    Player
    duckdynasty's Avatar
    Join Date
    Sep 2018
    Posts
    16
    Character
    Inflection Point
    World
    Adamantoise
    Main Class
    Warrior Lv 63
    For the blue/green crystal boules, it appears that 155 is the minimum surveillance to add them to the loot table. As AuricSeagard mentioned he's gotten plenty with CUYC, and in my experience I get plenty of purple but NO green/blue from CCYC (150 surv).
    (1)

  9. #9
    Player
    T_Moon's Avatar
    Join Date
    Feb 2019
    Posts
    13
    Character
    Trixie Lula'moon
    World
    Exodus
    Main Class
    Culinarian Lv 70
    I have two CUUC doing daily missions to site 7 and every time they are getting double items. Unless something else effects weather conditions, the RNG for these pets is beyond steep.
    (0)

  10. #10
    Player
    AuricSeagard's Avatar
    Join Date
    Dec 2015
    Posts
    79
    Character
    Auric Seagard
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Got another sheet of partial data to share:

    CUUC/CUSC Deep Sea Site 7 data

    (CUUC/CUSC results are on the second sheet of the document if you have trouble finding them.)

    I've put up the data for two runs of CUUC and CUSC subs (six runs each). I'm allowing the sub condition to degrade so that I can see what effect this has. I got three CSCFIFFE on my second anomalies in the first day (12 runs total) and a whopping 7 CSCFIFFE out of 12 runs on my second day. This MIGHT be due to allowing the sub condition to drop or it might be due to random bad luck; I'm going to keep letting the condition degrade for another couple of runs and see if this trend gets worse, in which case we'll have learned something.

    It's still puzzling that even with subs starting at 100% I got three CSCFIFFEs. If there is some sort of HP stat that is affecting the odds of getting a successful second anomaly search, I wonder if it's based on the sub's initial stats somehow?? I noticed that the Shark parts were degrading slightly faster after one trip than the Unkiu parts -- maybe each set of parts has a "starting HP" value and if that's not high enough you get misses on the second anomaly even at 100% repairs, because just getting to DSS7 from base does some damage? The question then would become "What sets the sub's initial HP rating?"
    (0)

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