I have two CUUC doing daily missions to site 7 and every time they are getting double items. Unless something else effects weather conditions, the RNG for these pets is beyond steep.
Got another sheet of partial data to share:
CUUC/CUSC Deep Sea Site 7 data
(CUUC/CUSC results are on the second sheet of the document if you have trouble finding them.)
I've put up the data for two runs of CUUC and CUSC subs (six runs each). I'm allowing the sub condition to degrade so that I can see what effect this has. I got three CSCFIFFE on my second anomalies in the first day (12 runs total) and a whopping 7 CSCFIFFE out of 12 runs on my second day. This MIGHT be due to allowing the sub condition to drop or it might be due to random bad luck; I'm going to keep letting the condition degrade for another couple of runs and see if this trend gets worse, in which case we'll have learned something.
It's still puzzling that even with subs starting at 100% I got three CSCFIFFEs. If there is some sort of HP stat that is affecting the odds of getting a successful second anomaly search, I wonder if it's based on the sub's initial stats somehow?? I noticed that the Shark parts were degrading slightly faster after one trip than the Unkiu parts -- maybe each set of parts has a "starting HP" value and if that's not high enough you get misses on the second anomaly even at 100% repairs, because just getting to DSS7 from base does some damage? The question then would become "What sets the sub's initial HP rating?"
Hi!
I want to use one of our subs to farm Deep-red Clusters. I was wondering if anyone had advice in terms of Surveillance and Retrieval I should go for. I'm trying to make tons of Grade 3 wheels. Thanks for any tips!
I wasn't sure if I should have low Surveillance but high Retrieval, or if both are required high.
Deep-Red crystals are pretty easy to find. Check the tables for which sectors drop them, then pick a sector that's easy to get to and fit your ship out for high speed and retrieval. Take just enough range to get there and back. Take enough favor to make sure you get two hits each trip. You shouldn't need high surveillance.Hi!
I want to use one of our subs to farm Deep-red Clusters. I was wondering if anyone had advice in terms of Surveillance and Retrieval I should go for. I'm trying to make tons of Grade 3 wheels. Thanks for any tips!
I wasn't sure if I should have low Surveillance but high Retrieval, or if both are required high.
Another option if you have the time is to do Diadem and purchase the deep red clusters with either the Brass or steel spoils. Get a few FC mates to help and its a pretty quick way to gather them up. Subs / airships are a bit unpredictable on their loot.Hi!
I want to use one of our subs to farm Deep-red Clusters. I was wondering if anyone had advice in terms of Surveillance and Retrieval I should go for. I'm trying to make tons of Grade 3 wheels. Thanks for any tips!
I wasn't sure if I should have low Surveillance but high Retrieval, or if both are required high.
I went over my data collected so far, and while I haven't been able to establish anything with regard to second-anomaly failures ("CSCFIFFE") I think I have determined that the weather probabilities are 25% Clear & Calm, 25% Strong Currents, and 50% Volcanic.
I was kind of feeling the same thing about surv/ret possibly both affecting your ability to retrieve certain rare items like the otter. But people have been getting them (rarely) with ret. as low as 40. So it's hard to say whether ret is affecting retrieval rates or if the otter just has crazy high rng. with the stats available to us.Retrieval is a stat that increases the collection rate, starting from Poor and going to Normal, Above Average, and then Optimal. While I was reading the Airship thread and checking for minimum values for the Iron Voyage drop (110 Surveillance), I couldn't help but notice that some of the voyages coming back were reporting as Optimal Retrieval for the most difficult drop on that map (with Retrieval between 115 to 130).
So, that got me thinking; What if the Optimal Retrieval is in lockstep with minimum Surveillance? Surely there's a fit that could work with that kind of theory.
And... slim pickings, to be honest. With our knowledge of what is required for the Abroader Otter, the distance required for Deep-Sea Site 7 (W), and tying that together with a high Retrieval stat, this is what we get to choose from:
Knowing that a Favor of 105 spawns double anomalies, I'm thinking the only worthwhile contender for consideration might be the CSyWSy build. However, Iron Voyages required an Optimal Retrieval for them to drop 2 instead of 1 for anything less, so it may not be even possible to pump the Retrieval stat high enough to make a double Abroader Otter drop feasible.
Edit: The Submersible thread and the theories/conclusions that we've worked out have given me a better insight into what I'll be doing with regards to Airships as well. It's a little disappointing that a lot of the information was buried and didn't get updated into the OP of that particular thread. However, I would be remiss if I were to say that a lot of the discoveries made there didn't influence what we know here now. There's a couple of airship fits that I'm going to test out and will be reporting the results in that thread too.
Have you tried out any of the builds you posted yet? The range and speed on them is quite low. How long does it take to make the trip to Deep Sea 7?
Also, if you don't mind elaborating about what info didn't get updated I'd be interested in hearing. I agree that the OPs for these posts, somewhat understandably, get side tracked by other things and seem to just abandon the threads . . .
The question I was posing was whether the Retrieval stat needed to equal or surpass the minimum Surveillance requirement in order to proc an Optimal collection. In the case of the Abroader Otter, I'm guessing that would require something like 140 Retrieval which, as posted with the fits before, is not possible in an efficient manner.I was kind of feeling the same thing about surv/ret possibly both affecting your ability to retrieve certain rare items like the otter. But people have been getting them (rarely) with ret. as low as 40. So it's hard to say whether ret is affecting retrieval rates or if the otter just has crazy high rng. with the stats available to us.
I haven't tried any of those builds yet nor will I probably do so. It was more of a theorycraft exploring whether said idea was possible.
I'm mostly just bemoaning the idea that the mechanics revolving around ships stats and ship fittings are unlikely to be updated. It's normal considering that content hasn't been relevant in over 2 years, all things considered.
Last edited by Norri_Matora; 03-14-2019 at 05:51 PM.
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