I'm thinking that might be less likely as well. Did a little research in the old Airships thread and the speculation was that the repair status of the ships didn't affect the actual voyage as so much as it just barred you from initiating them. Like I said, I'll keep running the fit and see if it was due to the Surveillance being too low. From the reports in this thread, I've only seen 175 Surveillance boats confirmed to have picked up the Otter.
your submarine failed the 2nd hit on the same sector which initially has a low rate of happening (screen the same sector again during the same voyage). I'm not sure which stat affect double visits to the same sector (could be Favor), but even with high stat, it would be still has low RNG. So, I wouldn't worry about that.
I'm thinking that might be less likely as well. Did a little research in the old Airships thread and the speculation was that the repair status of the ships didn't affect the actual voyage as so much as it just barred you from initiating them. Like I said, I'll keep running the fit and see if it was due to the Surveillance being too low. From the reports in this thread, I've only seen 175 Surveillance boats confirmed to have picked up the Otter.
I got my Otter minion with a 145 surveillance. Though I got it only once maybe because of low favor of 100.
I picked up an Otter few days ago with UWUC build. I only send this ship to Deep-sea Site 7 and done maybe 10 trips with it. Only one otter so far. Other ships prioritize unlocking other zones which I'm having horrible luck with, though I include Deep Sea Site 7 in those voyages as well. No luck on those either and those ships have 150 Surv.
I'm thinking that might be less likely as well. Did a little research in the old Airships thread and the speculation was that the repair status of the ships didn't affect the actual voyage as so much as it just barred you from initiating them. Like I said, I'll keep running the fit and see if it was due to the Surveillance being too low. From the reports in this thread, I've only seen 175 Surveillance boats confirmed to have picked up the Otter.
The minimum surv for Otter must be 145 or lower, but the Otter itself is just so rare that there aren't many reports of it being found.
By the way on topic of the stats .. If what above is correct and Favor affects the odds of finding more anomalies per zone (more items) then what affects the odds of there being anomalies but you not being able find them? I'm referring to the message that's something along the lines of "Additional anomalies detected but submersible status insufficient for further exploration". I can't remember the exact wording but I'm sure you know what I'm talking about. What's the point of having two hits per zone with enough favor if the other hit is still unreachable due to "insufficient levels".
Last edited by chiya; 02-21-2019 at 08:51 AM.
Awesome! Thank you for that report, that helps a bunch!I picked up an Otter few days ago with UWUC build. I only send this ship to Deep-sea Site 7 and done maybe 10 trips with it. Only one otter so far. Other ships prioritize unlocking other zones which I'm having horrible luck with, though I include Deep Sea Site 7 in those voyages as well. No luck on those either and those ships have 150 Surv.
The minimum surv for Otter must be 145 or lower, but the Otter itself is just so rare that there aren't many reports of it being found.
Edit: Based on that idea, perhaps a build that increases the chance of picking up multiple items would be best for Deep-Sea Site 7 after all.
Last edited by Norri_Matora; 02-21-2019 at 08:57 AM.

Since its the topic of discussion on the thread, My C,SY,C,SY Sub brought back an Otter tonight. Mission time to Site 7 is 54 hours per trip.
I honestly don't know what is influencing some parts of the voyage, but this sub has 90 favor and only found one thing then departed. No missed, nothing else found sea conditions were Clear and Calm.
I hope we can pin it down as we get more missions reported in.



Thanks for this... helps explain a couple things.Since its the topic of discussion on the thread, My C,SY,C,SY Sub brought back an Otter tonight. Mission time to Site 7 is 54 hours per trip.
I honestly don't know what is influencing some parts of the voyage, but this sub has 90 favor and only found one thing then departed. No missed, nothing else found sea conditions were Clear and Calm.
I hope we can pin it down as we get more missions reported in.
It's hard to pinpoint currently whether the second zone failing on the second anomaly is due to a lack of surveillance, weather effect disturbance, or if a rarer item on the second hit automatically fails due to some kind of reduced stat effect. Right now, I'm chalking it up to RNG for the second anomaly success rate. On paper, the first anomaly should still benefit from the full effects of the submersible stats and the CCSyC has had successful second anomalies in the last 3 or 4 trips it has taken (minus the report I made a couple posts ago regarding the missed anomaly issue).By the way on topic of the stats .. If what above is correct and Favor affects the odds of finding more anomalies per zone (more items) then what affects the odds of there being anomalies but you not being able find them? I'm referring to the message that's something along the lines of "Additional anomalies detected but submersible status insufficient for further exploration". I can't remember the exact wording but I'm sure you know what I'm talking about. What's the point of having two hits per zone with enough favor if the other hit is still unreachable due to "insufficient levels".
For the ships I'm currently reviewing and considering for my own fleet, I'm enjoying the CCSyC fitting enough that I'm going to convert the Triple-Node ship into that instead. The two CWWC haulers are doing fine for the money invested and will probably be converted to CSySySy once Kamacite Ore drops to a lower gil value (still too profitable not to sell, lol).
Last edited by Norri_Matora; 02-22-2019 at 10:46 AM.
I think I'm coming to the conclusion that Favor is ultimately what determines if you get multiple hits on the same node. As a test, I had two different types of ship builds hit Deep-Sea Site 7 (with both having similar ratings and similar weather conditions):
12x Fire Clusters and 2x Tempered Glass found in Deep-Sea Site 7 (W). Shiptype CCSyC.
23x HQ Cassia Logs found in Deep-Sea Site 7 (W). Shiptype CWCC.
CCSyC is by far more consistent in hitting the same zone twice whereas CWCC very rarely does beyond a single hit. I don't believe Speed and Range help in any meaningful way beyond the initial voyage settings (much like component durability). From the looks of it, Surveillance is a value that directly influences what items and what quality will end up on the loot table, with a minimum requirement set for specific items. Retrieval is a granular stat that affects the amount of items acquired when an item is discovered (excluding high-value items where a single drop is only possible). Finally, Favor must be acting as a luck value where it affects the amount of anomalies a ship will be able to observe at a single location.
After cross-checking what I'm observing with my own ships, the voyages reported here, and the information gathered in the old Airship thread, my best guess for how stats work is as follows:
All of these stats are subject to RNG conditions layered on top and higher stats may not yield better results in every voyage. I'll continue testing and processing my own observations along with findings made here. If possible, having a shiptype listed along with the results of an extraction would greatly help the process of narrowing down the evidence.
- Surveillance: Influences which items drop from the loot table per sector (Rarer items have minimum requirements). May also influence the discovery of new sectors.
- Retrieval: Influences the extraction rate of a dropped item. Affected by weather effects.
- Speed: Influences the duration of a voyage.
- Range: Influences the distance a ship may travel during a voyage.
- Favor: Influences the number of anomalies detected at a single destination. May also influence weather conditions encountered.
Last edited by Norri_Matora; 02-21-2019 at 04:32 AM.
I've confirmed that you need high Surveillance to get Kamacite Ore. My ships with 110 surveillance never found any; I swapped parts to have ships with surveillance 130 and 135 and they've brought Kamacite Ore in nearly every trip.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote










