I also can't get above a C rating (and no otters) with my builds. I have two CWCC and two CWUS(Syld).. basically all 160+ surv, at least 40 ret, and 100 favor. is anyone else having luck with better ratings with other builds? Would love some advice!

I also can't get above a C rating (and no otters) with my builds. I have two CWCC and two CWUS(Syld).. basically all 160+ surv, at least 40 ret, and 100 favor. is anyone else having luck with better ratings with other builds? Would love some advice!
My translation of sub stats is:
each item requires specific minimum surv with rare item having the highest minimum required surv
then Favor increases drop rate RNG for rare stuff
Retrieval increases RNG for more yields
I got my minion from sector 7 with surv of 145 so I think this (or a bit lower) is the minimum requirement, then you just need to push more favor to increase the drop rate.
and after all that, it's subject to RNG. You could be having 99% quality on a craft then end up with NQ item.
this is just my thoughts, I could be wrong
Last edited by PrincessAli; 02-14-2019 at 12:13 PM.
24x Molybdenum Ore and 24x HQ Titanium Ore found in the Rimilala Shelf. Shiptype CWWC.
13x Water Clusters and 27x Kamacite Ore found in the Rimilala Shelf. Shiptype CWWC. (40x in one trip though, woo!)
Unrecorded items bolded for clarity.
Could someone explain to me what this means? On Deep Sea Site 7 it reads out, as you can see, that the current submersible condition prevents further exploration. What does that even mean? The submarine has 155 Surveillance and 150 favour ... Other stats as I understood it wouldn't affect my chances of finding items? I specifically thought I'd built a submersible intended for finding rare items?
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Your retrieval is too low. With high retrieval you can pull in multiple items from the same zone.Could someone explain to me what this means? On Deep Sea Site 7 it reads out, as you can see, that the current submersible condition prevents further exploration. What does that even mean? The submarine has 155 Surveillance and 150 favour ... Other stats as I understood it wouldn't affect my chances of finding items? I specifically thought I'd built a submersible intended for finding rare items?
I'm convinced favor is junk. The other 4 stats add up to 80 for Shark, 85 for Unkiu, 90 for Whale, 95 for Coelacanth, and 100 for Syldra for every single piece, with a random number for favor. My guess is that it only affects if you get HQ or NQ of an item.
I thought retrieval only affected the yield of items? Ie whether you get single digits or double digits of any item type where multiples are possible? If it affects getting multiple different items from the same zone then ... asdsdfdgfg. Gotta build more submarine parts to fix.Your retrieval is too low. With high retrieval you can pull in multiple items from the same zone.
I'm convinced favor is junk. The other 4 stats add up to 80 for Shark, 85 for Unkiu, 90 for Whale, 95 for Coelacanth, and 100 for Syldra for every single piece, with a random number for favor. My guess is that it only affects if you get HQ or NQ of an item.
Also for favor I know there isn't proof but I thought the general consensus was that it might affect the odds of obtaining rare items?
I'm currently running two Kamacite farming Haulers, a 3-Node Boat, and a Speedboat build for my Submarines:
Hauler Type:
Currently running the CWWC build. It's taking about 3 days and 10 hours (which I'm rounding to 4 days for checkup) to make the journey between Flickering Dip to the Rimilala Shelf. Assuming I can procure my own Kamacite and don't intend to sell it (because they're still highly valued at the time of writing), I may upgrade these to CSySySy type hulls. The same journey will take a slightly longer time of 3 days and 19.3 hours (closer to my 4 day checkup) and should sport a large increase to Surveillance, Retrieval, and even Favor. With 95 range, it should hit 2 of the high-end nodes comfortably.
Route A: Flickering Dip (Y) > The Rimilala Shelf (V) (3 days, 19 hours, 19 minutes)
Route B: Sunken Vault (AD) > Stone Temple (AC) (4 days, 43 minutes)
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3-Node Boat:
I'm still unsure if this ship is going to pan out as worthwhile, but I had the parts on hand to try it out. CWCC sports a large 175 Surveillance, a meager 40 Retrieval, and a high enough range to hit Deep-Sea Site 7, Rimilala Shelf, and Flickering Dip in a single run lasting 4 days and 2 hours (just over my 4 day checkup). Considering the drawbacks of attempting to gain Range by losing Retrieval, I may opt to turn this boat into another Hauler or Speedboat instead. A possible sidegrade I might consider depending on the Abroader Otter requirements would be a CUSyC build in order to increase the voyage speed by to 2 days and 21.6 hours (3 days checkup) to hit the nodes more often. If that Odder ends up being in the ballpark of a ridiculously high Surveillance, another build idea would be CWUSy that keeps 170 Surveillance and a small increase to 50 Retrieval at a loss of a Speed to 5 days, 7 minutes (5 days checkup).
Route A: Deep-Sea Site 7 (W) > The Rimilala Shelf (V) > Flickering Dip (Y)
Route B: Deep-Sea Site 7 (W) > Sunken Vault (AD) > Stone Temple (AC)
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Speedboat:
I'm working on this design with the idea of hitting Deep-Sea Site 7 and a single end-game node in mind. My current build is a CUUU, but I feel it's hardly worth the mention due to the severe lack in the required Surveillance or Retrieval we're starting to figure we'll need (though it does sport a fast 100 Speed and 95 Range, working great for unlocking nodes on the cheap). Therefore, let me propose a different solution.
With the hopeful assumption that the Odder drops with a Surveillance rating equal to or less than 150, the CCSyC would be able to make a run from Deep-Sea Site 7 and a single end-game node (Stone Temple or Sunken Vault) in 2 days and 4 hours (just above a 2 day checkup). It also sports a decent 65 Retrieval and a large 140 Favor, possibly contributing a bit to the "luck" factor as well.
Route A: Deep-Sea Site 7 (W) > Sunken Vault (AD) (2 days, 2 hours, 24 minutes)
Route B: Deep-Sea Site 7 (W) > Stone Temple (AC) (2 days, 4 hours)
Route C: Sunken Vault (AD) > Stone Temple (AC) (2 days, 6 hours, 21 minutes)
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Last edited by Norri_Matora; 02-17-2019 at 04:46 AM. Reason: Changed S to Sy to reflect difference between Shark and Syldra
1x Frosted Glass found in Deep-Sea Site 7 (W). Shiptype CUUU.
Unrecorded items bolded for clarity.
Last edited by Norri_Matora; 02-15-2019 at 06:30 AM.
You are just not getting good RNGCould someone explain to me what this means? On Deep Sea Site 7 it reads out, as you can see, that the current submersible condition prevents further exploration. What does that even mean? The submarine has 155 Surveillance and 150 favour ... Other stats as I understood it wouldn't affect my chances of finding items? I specifically thought I'd built a submersible intended for finding rare items?
I have 21 submarines and I can say for sure the drop rate for the Otter minion is much lower than other rare items
Remember good stats give you better RNG, but it's still rng at the end
Last edited by PrincessAli; 02-15-2019 at 12:56 AM.

Sunken Temple - 1x HQ Deep-Red Cluster, 1x Deep-Green Cluster
Sunken Temple - 34x Fire Crystals, 31x Earth Crystals
Over all pretty poor results, both missions Rating C
Both Submarines are CCSC builds.
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