Page 113 of 179 FirstFirst ... 13 63 103 111 112 113 114 115 123 163 ... LastLast
Results 1,121 to 1,130 of 1887

Hybrid View

  1. #1
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by JohnnyWick View Post
    I haven’t found any and been there at least 6 times with my four subs. I’ve always had poor luck though on finding minions. What build are you using?
    Just the normal CUSyC.
    (0)

  2. #2
    Player
    AerisVII's Avatar
    Join Date
    Nov 2013
    Posts
    59
    Character
    Roshi Toriyama
    World
    Alpha
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nixxe View Post
    Just the normal CUSyC.
    Can someone else confirm if 160 favor is enough for the sharksucker minion?
    (0)

  3. #3
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AerisVII View Post
    Can someone else confirm if 160 favor is enough for the sharksucker minion?
    I'm not the first one to report getting the minion with this build in this thread.

    Quote Originally Posted by Norri_Matora View Post
    1x Sharksucker-class Insubmersible minion found in Southern Charnel Trench. CUSyC Rank 60, 160 Surveillance:



    We gucci lads.
    (0)

  4. #4
    Player
    Norri_Matora's Avatar
    Join Date
    Jan 2019
    Posts
    77
    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Vnolan View Post
    Does using all HQ mats guarantee a proc to use fewer mats on next phase, or does it only increase the chance of getting one?
    HQ mats have an increased chance of filling the Construction Quality rating (top right of the Material Delivery window). Getting near or meeting 100/100 increases the chance of proccing an Excellent or Outstanding Progress, but it's not guaranteed. My suggestion is to not worry about it because you'll spend more time and effort in achieving HQ mats than the amount of value you could have gotten back. If you do intend to try for it, then attempt to turn in HQ mats for phases prior to expensive turn-ins to save yourself on Darksteel Ingots, Kamacite, Cryptomeria Lumber, and Pure Titanium Plates.

    Quote Originally Posted by AerisVII View Post
    Can someone else confirm if 160 favor is enough for the sharksucker minion?
    160 Surveillance is enough for the Sharksucker-Class Insubmersible Minion.
    (0)
    Last edited by Norri_Matora; 08-20-2019 at 12:37 AM.

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I also brought an insubmersible minion back this weekend with a Cossack (CUSyC)
    (0)

  6. #6
    Player
    AerisVII's Avatar
    Join Date
    Nov 2013
    Posts
    59
    Character
    Roshi Toriyama
    World
    Alpha
    Main Class
    Ninja Lv 90
    Everyone In your opinion Would it help if a petition thread on the Japanese forums to remove light party restrictions from the workshop was made?
    (1)

  7. #7
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I would switch sides to Zodiark if it helps to remove the light parts restrictions from the workshop

    There has been a thread here since 2015 and getting bumps every year to remember the devs of this issue ... http://forum.square-enix.com/ffxiv/t...etting-tedious

    ... but so far we have been 100% ignored it seems. So I support ANYTHING to remind them of what truly makes the workshop so problematic and underused, and how pointless and punishing for smaller FCs the light party requirement is.
    (1)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  8. #8
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Chiami View Post
    I would switch sides to Zodiark if it helps to remove the light parts restrictions from the workshop

    There has been a thread here since 2015 and getting bumps every year to remember the devs of this issue ... http://forum.square-enix.com/ffxiv/t...etting-tedious

    ... but so far we have been 100% ignored it seems. So I support ANYTHING to remind them of what truly makes the workshop so problematic and underused, and how pointless and punishing for smaller FCs the light party requirement is.
    The light party requirement isn't necessary per se, but there needs to be something to serve as a severe obstacle to "solo" FCs reaping the benefits meant for actual FCs. My own FC is also pretty small and we don't really have issues meeting it. We just coordinate in Discord.
    (1)

  9. #9
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Then you are lucky, but honestly if a feature in the game requires us to coordinate with outside tools it is already questionable. And in smaller FCs where some members more frequently also unsub for a while (which is not an uncommon thing) ... good luck, you will need it.

    I'm not averse to SOME restrictions, but having people afk in the workshop in their valuable play time they pay for with their subs is just BAD design. As is punishing smaller FCs with this specific 4-man restriction.

    And honestly... what would be so HORRIBLE about solo/tiny FCs also getting airships and the like without having to drag friends into their workshop for afking? Let them, if that's their cup of tea. The massive amount of mats required, generating FC credits for this etc. is/can be already challenging enough, esp. for solo/small FCs.
    (2)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  10. #10
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Chiami View Post
    Then you are lucky, but honestly if a feature in the game requires us to coordinate with outside tools it is already questionable. And in smaller FCs where some members more frequently also unsub for a while (which is not an uncommon thing) ... good luck, you will need it.

    I'm not averse to SOME restrictions, but having people afk in the workshop in their valuable play time they pay for with their subs is just BAD design. As is punishing smaller FCs with this specific 4-man restriction.

    And honestly... what would be so HORRIBLE about solo/tiny FCs also getting airships and the like without having to drag friends into their workshop for afking? Let them, if that's their cup of tea. The massive amount of mats required, generating FC credits for this etc. is/can be already challenging enough, esp. for solo/small FCs.
    you don't need any outside tool, all you need is party finder or a linkshell dedicated for workshop.
    (1)

Page 113 of 179 FirstFirst ... 13 63 103 111 112 113 114 115 123 163 ... LastLast