With all the quality of life changes we've been getting over the years and how the developers seem to listen to the players requests no matter how small, how has the triple triad deck restrictions not been addressed?


Initially the players are incentivized to collect cards because the more they have the higher their deck limits can go, this is generally fine. But then it rather abruptly stopped when initially introduced. This was at 60 cards. We are now OVER 200 cards and these same restrictions are still applied.


If the "issue" is that the player's deck would be too strong, that is also fine if we are going to follow that standard. However this goes out the window when the NPCs do NOT follow any restrictions. They are ignoring the "rules" set in-game with no valid reason.


Isobe has THREE five-star cards and FOUR four-star cards, with one two-star card that just happens to be one of it's drops. That is seven cards that are above three-star and yet the player is only allowed ONE? How does that make any sense?


- Suggestion #1 = Remove deck restrictions from PLAYER decks when above 100+ cards or entirely.


- Suggestion #2 = Fix NPC decks to be inline with the player deck restrictions if they are kept.

- Suggestion #3 = Fix the drop rate so it isn't terrible and having to play so many matches or dungeon runs for even the lower star cards.