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  1. #1
    Player
    The_Promised's Avatar
    Join Date
    Oct 2014
    Posts
    57
    Character
    Man Eater
    World
    Behemoth
    Main Class
    Marauder Lv 16
    I read on that post that someone said for the BLM to stop dps hard on big pulls... Really???? If you are with envy about the blm aoe damage just be one dps and do more damage than the him/she. Also all mmos are the same and all healers should be heal/dps and tanks should tank/dps.
    (0)
    Hi

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    The developers have backed themselves into a 'balancing corner' with healer. What this means is that very little feedback on healers will actually be taken into account.

    If healers were changed to be 'pure healers', they'd be standing around doing nothing for the majority of the game and eventually be replaced with Red Mages / Paladins (the healing might suck but at least they can contribute dps every now and then)

    If healers were given a dps rotation their damage output would have to increase from what it is now (otherwise you're putting in more effort for literally no reward, and even less people would roll healer). In this scenario, healers could probably replace dps comfortably - at least in most content that isn't savage or ultimate (which is the majority of the game).

    Even the extremely common but popular concept of a healer that heals through dealing damage just can't be balanced. Either the dps is too high to warrant also healing from it, or the dps is so low that it doesn't warrant doing. If all of the healer's dps abilities generate healing, I shouldn't need to explain how this would be very difficult to balance in a dps-oriented game like XIV. If only a few / one or two dps abilities generate healing, how can the job match it's supposed identity? In a middle ground where it does medium dps and thus medium healing, what would stop people from stacking the job and meeting the dps and healing requirements simultaneously? Why take anything other than 1 or 2 tanks and 6 healers who are also dps?

    FFXIV's battle system is entirely 'dps' based; this goes for all jobs and all roles. If you are doing no damage on any job you instantly become a huge dead weight to the party, regardless of what you're doing. As far as I'm aware, there is literally no content that ever has or will exist in the game where an individual can take on a dedicated healing or support role unless you count pre-4.0 PvP, and even then dealing damage is now crucial for every role (healers have additional effects added to dps abilities such as granting Aetherflow stacks or Crowd Control).

    It's very unfortunate that FFXIV will never have a truly engaging 'healing' system as there is for 'dps'; personally I'm one of those filthy rats who likes being a healer because they're passive and supporting - a healer like a doctor or nurse- not because they're combat medics / soldiers / 'higher skill'. Seeing XIV forgo that somewhat entrenched MMO identity of healers being supportive and pacifistic, choosing to help instead of kill, really feels like they're leaving a great big hole that a lot of players like myself won't ever see filled.

    All in all, there's next to nothing the developers can do to ever bring a 'pure healer' class/role to XIV; it's simply no longer possible unless someone here is willing to volunteer to provide the resources to create A Realm Reborn: But This Time With Real Healers
    (3)
    Last edited by Connor; 02-05-2018 at 06:34 AM.

  3. #3
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Someone mentioned earlier an interesting difference of FFXIV's mechanic that affects healers. We don't need to keep debuffs/buffs going in contant for certain bosses. To give healers dynamic gameplay, we just got our own attacks instead.
    (0)

  4. #4
    Player
    Kiryuin-Satsuki's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Kiryuin Satsuki
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I'm all for increasing the outgoing damage in general from mobs just so all the lazy dogs self-identifying as 'pure healers' don't get the luxury of standing around doing nothing. However, I'll go right ahead and put money on the fact that all it's going to accomplish is cause the very same players to whine that their role is now too demanding after requiring more than 5 apm, and that their paper-thin bullshit defense of "I swear I wouldn't stand around if I had to do more healing!!!1 XD" turns out to be nothing but dribble.

    OP might be using the most low-hanging, obvious bait imaginable, but do go ahead and answer for us, 'pure healers', do the DPS aspects of your kit only function when you don't have other people to do the work for you? How DO you get past the ghosts in O5? Do you just sit in the carriage with your thumbs up your asses, endlessly healing yourselves until the party outside has finished up? Don't make me laugh.
    (2)
    Last edited by Kiryuin-Satsuki; 02-14-2018 at 01:59 AM.

  5. #5
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    "pure healers" get me killed sitting around doing nothing far more often than "dps healers". I'm sure some of them really want a class that only heals, but a lot of them just want an excuse to not do anything and don't pay attention as a result. I remember having a healer argue with a dps about how it wasn't his job to do damage. My health dipped dangerously low to entire dungeon and I died twice with him in a nearly full mp bar.

    Most healers I play with mix damage in though, I don't see those very often.
    (4)

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