Pretty normal for me, do remember that the usual top numbers were 3k7-3k9 dps for tanks, so if he had some new pieces and crafted accessories, it's really not that crazy
Pretty normal for me, do remember that the usual top numbers were 3k7-3k9 dps for tanks, so if he had some new pieces and crafted accessories, it's really not that crazy


Leveling content doesn’t really seem balanced. I know red Mage and other classes felt super powerful in the leveling process even though at level 70 they ended lower.then the fact that a warrior in OT can reach 4200 dps on a whole fight is skill disparity, when as monk even if i'm not top stuff i'm at best (when i can stay the whole fight on the boss) i'm at 4200 dps... even if the tank is top stuff (what is at best 350 + a few 370 piece) that still insane


it was sigmascape and for info my monk is 70 i336
i'm not the best of the best, but my dps stay constant between 3800-4200 depending of the fight.
Last edited by silentwindfr; 02-08-2018 at 07:47 PM.


Ah your display says you are level 64. I’m guessing this is an alt? Regardless, people don’t have to learn how to play their class well, there is no reason a tank should out dps an equally geared dps other than skill level. Warrior has a high starting burst but that should quickly fall off.
Last edited by Chrono_Rising; 02-08-2018 at 10:06 PM.

If you're under the impression that Warrior does more damage than a dps, you've clearly not been around dps playing their job right. YES Warrior's opening burst is insane and sustained DPS when not forced to switch stances is high, but if I were to set the ilv of a whole party to i350-i355 the warrior would optimally pull between 4k-4.2k dps while the dps should be pulling 5.5-6k dps in a 3-5 minute fight easily, 3.8-4kdps on war and 5k+ for dps in a 8+ minute fight.
All that said, Why SE changed warrior at all (not to mention nerfing paladin) instead of focusing on DRK is beyond my comprehension.
Last edited by Caelum_Dragguell; 02-08-2018 at 04:31 AM.
War's opening spike is cray. All last night I was #1 or #2 on during the opener section of every pull in my static (ie not trashy DF DPS players). But that drops REAL fast. Our burst is only 10 sec. Most other jobs are 20-30 second opener and maintain that high dps when War falls off hard after 10 sec. Then we piddle around for another 80 sec in sad land. Rinse and repeat. Sure in the 1st 15 sec war is rivaling dps, but that doesn't mean anything when all fights are ~10 minutes long and war settles right into standard tank level damage.
Tanks have ALWAYS been able to beat dps when the tank is good+geared and DPS is bad, undergeared, or both. In other groundbreaking news, a level 70 tank is stronger than a lv 50 dps. /Gasp! Ilvl and skill matters!!!
If skill/gear are anywhere near even the DPS shreds any tank for the duration of a fight. If you cant beat a tank, you are dramatically worse than the tank you lost to. The end.
Last edited by Aana; 02-08-2018 at 05:27 AM.
Yes, I agree. Warrior DPS is just way too good. I shouldn't be landing second or even first highest DPS in the Sigmascape Normal raids. The fact that I'm doing more damage than half the DPS at the end of the raid is clearly due to the fact that Warrior is overpowered, and not because the DPS have no idea what they're doing.



im starting to belive WAR burst is pretty op too, meaby not overall dps but the burst is damm insane, the way is the only tank who can skip ghost phase on phantom train is gamebreaking, not only that, even if SE cap that mechanic to make us go inside no matter what WAR is still the only tank who can skip the ghost tb.
in resume any tank dps check or dps check in general WAR have a huge advantage compared to the other 2 on top of the superiority of the other fields.
Congratulations. You mentioned the only situation in the entire game EVER where burst DPS actually counts for something. You want a cookie?
It doesn't matter how high their burst DPS is, because no fight lasts less than 5 minutes, meaning they eventually fall off and their DPS becomes similar to the other tanks.
Trying to skip ghost in O5S is somewhat stretching things. It is by no means necessary, and the advantage you gain by doing that is marginal. This isn't like tank LBing Byakko. In fact, it's almost borderline lazy. "Oh, but the DPS gain..." You mean the DPS you gain from wasting the Warrior's biggest and ONLY high damage window on something that won't even affect that boss' HP? Yay, you skipped ghosts! Warrior also lost the potential to do over 100k damage to the boss. Not to mention the risk of your loafing screen taking longer than usual, causing a wipe. But yeah, by all means, keep on skipping ghosts.



i dint remember being rude, but ok.
i say they burst is pretty op not the overall dps, actual WAR is 300 dps over DRK but thats DRK problem.
as we all know the value of burst its higher that sustained dps so thats make WAR being the only tank with less chances to screew up due they burst is huge but extremly short so isnt affected by mechanics like others in a bizarre way.
so no, any mechanic with involve adds of somekind the burst dps have a huge value due this will mean dps waste less time on it and spend more time on bosses, apart other mechanics with dps checks on it with are almost every fight in this game.
ghost mechanic is just a example how SE dint predict this and end with WAR being the only job capable to skip a entire mechanic by the face.
Last edited by shao32; 02-08-2018 at 09:41 PM.
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