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Thread: Cure 3 Blues

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  1. #1
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61

    Cure 3 Blues

    I love White Mage, but i feel like much of their burst healing potential is lost because party members spread out too much.

    Cure 3, with plantary indugence bonus, can heal everyone for 700 potency and is spamable. 1400 potency possible within about 3 seconds if used with swift cast. It easily outclasses all other healers and can also add alysum for even more (small) AOE healing.

    However, if everyone is spread out, you end up with less with only medica 1 at your disposal for a burst heal. I find I rarely use Cure 3 because of this.

    Unless the enemy has a really powerful melee range AOE that is used frequently, why doesn’t everyone just crowd around the enemies for easier healing (including ranged) After dodging a mechanic, head right back (and dodge to the same place).

    Instead, as soon as room wide AOE damage starts pulsing, people tend to run around like headless chickens.

    As a result, I perform better at AOE healing with scholar since all of thier spells have at least a 15 yalm radius.
    (2)
    Last edited by Braven; 01-31-2018 at 12:54 AM.