Results 1 to 10 of 120

Dev. Posts

Hybrid View

  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Rufalus View Post
    Dramatic rebuilds of the game to rise above current limitations would also alter the minimum spec and impact players on low-end systems like laptops who may be happy with things the way they are now. Parity with console builds is also something to consider.
    That's a baseless assumption given most limitations are born out of how badly the code is written, not any hardware or framework issue. Making the same system work properly without changing its functionality really doesn't mean any of that. It can be as easy as taking code out of a big class, putting it in a small class, and suddenly a lot of other places in the code have easy access to it with basically zero change to how the system operates, but now it's a lot easier to build upon. Small example off the top of my head, and I can't claim to know the first thing about how the system is built to know whether or not such things are possible, but the reverse is true as well - just because they should change things really doesn't mean it'll be as brutal as you say it is. Hell it might even cause a spec drop because the system will suddenly start working more efficiently. I managed to cut down a 10% cpu usage on this screen I worked on just by using a different data structure, it all depends on how the system is currently built.
    (7)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by BillyKaplan View Post
    That's a baseless assumption given most limitations are born out of how badly the code is written
    My bad, should have used the word 'may' then instead of sounding absolute. But we'd also have to make assumptions to say the opposite, that their code is so inefficient that a rebuild from the ground up would see enough improvement to warrant the cost of doing so. Rebuilding systems in an mmo of course a very large-scale project not to be taken lightly and comes with associated risk and some downtime to the service they provide players. Personally I'm just confident in the decision-making of this dev team. I think they are very good based on what they've accomplished which I see as superior in most ways to other games on the market and that's why I'm still here. Their level of communication with the players such as the dev reply in this thread is something I also value.
    (2)