Results -9 to 0 of 120

Dev. Posts

Threaded View

  1. #13
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Zhexos View Post
    Greetings,

    We'd like to share a comment from Hiroshi Minagawa from the UI team in regards to the inventory display adjustments made in Patch 4.2.
    We'd appreciate it if you all to continue to leave your feedback.
    It gets old that you can't do this, cant do that because of the 1.0> 2.0 thing and still had to use 1.0's code as a base to cut corners and get it out faster. "Haste makes waste" as they say, and this will only continue to cause you problems in the future. Can you guys rework the code .. the core,, fixing all this while 4.xx is running and basically have a better structure for 5.0 +? How can you guys keep expanding this game with such a poor base? As you give us more items, we need more inventory space to hold those items. Your servers need more breathing room. I am sure this is also the reason Why we can't have a proper glam log and other things? If data usage is so bad with this spaghetti code why not remove repeated items in the game (may have to relay to the different development teams that are responsible of what materials go in the game and stuff along that nature) the meany copies of item icons for different items gets confusing too.

    Does this mean our bag is stuck on 140 items forever? What is going to happen in the future? Future expansions? Right now using the dresser and chobobo bag is a chore, are there plans to improve this moving forward to 5.0 and beyond?
    (10)
    Last edited by Vstarstruck; 02-06-2018 at 02:47 PM. Reason: trying to clear up misunderstandings