Hey guys!
Just had something I wanted to bring up real fast, considering how aflame the forums, and Reddit both are with all this talk of the controversial change that were made to both of the MSQ dungeons. There's a lot of arguing back and forth, bickering and flaming over just who's to blame, and how big of an issue this really is.
The thing is, though, making the cutscenes unskippable actually changes nothing.
Even being forced to sit through the cutscenes, veteran players who just want their rewards will just spam click through the cutscenes, move on, and kill a boss while the new players are still watching. New players get left behind again, veterans zerg through everything, all that changes is the window of time one needs to set aside to actually accomplish this. The only way to prevent that from happening would basically be to set the cutscenes to an autoscroll, which the player input doesn't advance.
Am I the only one wondering what the point of these two dungeons even is, this late into the game? We haven't had another 8 man dungeon in 4 years, and it's clear that the dev team saw that this was a mistake, and will never do it again. We should expect more than some poorly thought out, slapdash bandaid of a non-solution on these dungeons, dungeons who's design was a dead end, and has been nothing but a source of strife and frustration for years.
Why, then, were these dungeons not just made solo instances? Yeah it takes more effort, but the tools for a permanent fix already exist. The dungeon assets and cutscenes can remain mostly the same, just have the Scions operate as the other 'party members' while using the AI that they developed for Squadron dungeons.
The way things are right now, 4.2 made Castrum and Prae a more unpleasant experience for veterans, while doing absolutely nothing to help this 'newcomer experience' that this change was meant to protect. If anything, the elongated queue times make it worse. You'd have better luck tossing up a PF, or letting a level 70 friend solo carry you through it at this point.