Lowest Common Denominator
Notice how WAR is already above 2 DPS classes (pre 4.2). Can replace those classes with WAR right now. Who knows what the stats will be after 4.2.
Lowest Common Denominator
Notice how WAR is already above 2 DPS classes (pre 4.2). Can replace those classes with WAR right now. Who knows what the stats will be after 4.2.
You should be comparing the max amongst the jobs. In which case, warrior is still 1000+ dps below the "weakest" dps.Lowest Common Denominator
Notice how WAR is already above 2 DPS classes (pre 4.2). Can replace those classes with WAR right now. Who knows what the stats will be after 4.2.
Why would he be comparing max when he's comparing the lowest common denominator?You should be comparing the max amongst the jobs. In which case, warrior is still 1000+ dps below the "weakest" dps.
The point I'm making is that WAR CAN out dps and clear content, and they are BUFFING WAR. The DMG creep is real.You should be comparing the max amongst the jobs. In which case, warrior is still 1000+ dps below the "weakest" dps.
Its not suppose to be like that, WAR is suppose to be a tank. But people are so obsessed with DPS that classes are loosing their cardinal roles. I can tell you in FF11 no one was worried about how much dmg a PLD was dishing out. His job was to stay alive.
If your response is "Its easy to stay alive as tank with healer in ff14," you are part of the problem.
SE's design is the problem. That players figured it out isn't the fault of the players. If you think jobs that can do lots of DPS shouldn't because of ideological role purity, than maybe you should just play a game that is actually designed that way.
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Thats not a problem with dps checks in content and more an issue with things not hitting hard enough to make "struggling to stay alive" a thing. I can stay in tank stance all throughout Shinryu for example and we'll still clear if the dps is doing okay at worst. But why would I? Its wholly unnecessary and I could be contributing more by - guess what - dpsing. The whole encounter spent turtled up in tank stance is both boring and a waste.
Unfortunately, SE has opted to make encounters easier rather than harder, with the exception of ultimate. So, there will never be a time outside of progression where your tanks will be entirely focused on staying alive.
This is a perfect example of someone who doesn't understand how to use fflogs.
Do you understand what "minimum" percentile means? It's like the "who is AFK?" or "who spent the entire fight dead" parses.
You're looking at the worst possible parses and judging based on that that WAR is somehow stronger than actual DPS jobs. It simply doesn't work that way...if a DRG spends an entirety of a fight dead then yeah a WAR that stays alive is going to beat them in damage. Duh.
It just happens that there were more extremely bad minimum DRG and MCH parses than WAR. Not because WAR actually does more damage lol go look at ANY percentile besides minimum.
Last edited by Miste; 01-30-2018 at 07:31 AM.
That would be true if it was 1 session. The link is over the coarse of two weeks. Multiple runs weeds out "afk/dead" outliers.
It doesn't matter if it is over the course of 2 weeks. Minimum means it is only looking at the WORST ones in a 2 week span. There just happens to be way worse DRGs and MCH than there were WARs, but there is also a large disparity in the number of parses as well.
https://www.fflogs.com/statistics/17...aset=0&boss=46
Here. A DRG did 0 in Neo ExDeath.
So I guess DRG needs a buff since everyone beats them right? Even the healers beat DRG!
Like I said you can't judge jobs being stronger than others based on the WORST possible parses.
Last edited by Miste; 01-30-2018 at 07:45 AM.
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