I play less than 4 hours a week. I cleared all of Omega Savage. Limited time is not an excuse for minimal effort.
Can you try and link some information to this? I scoured GW2 forums, reddit, and google and found no evidence of this. I also don't play the game, but I imagine something as bold as that would have been captured somewhere.ANet suffered a 67% drop in revenue after the launch of HoT expansion. All because they made the casual / story content harder and more like what those wanting hard content wanted. After a while they came out and said this was a mistake, and that they shouldn't have made the casual / story / easy-to-access-parts as hard as they did and nerfed these parts quite a lot - so much so that most of the expansions zones, maps, hero points, etc could be done by a casual player.
In your example they did not do all mechanics perfectly. It appears they failed the DPS mechanic.
Doing poor DPS is doing something wrong. Just like getting a 42 out of 100 on a test is a poor score. You should not get credit because you merely answered all the questions regardless of their validity. That is what you are advocating for.
Now - with that said, I personally agree that the game could definitely benefit from more soft enrage design instead of hard enrages (mercy rulings). However, asking for "more DPS checks" when people are failing the existing one seems counter-intuitive.
Did you actually play Wildstar? I did. It was actually a pretty freaking solid game. Excellent mechanics and gameplay. Where WS failed IMO is not in its implementation, but in its marketing. I'd posit if Blizzard released it with their powerhouse it'd have been a success. Don't get me wrong it had a ton of issues, like all games, but I don't thinks it difficulty curve was one of them. It was actually one of the better implemented ones I'd seen in a long time.
Everything about this suggestion is bad. I don't see an actual good side. Do you? If you'd like me to cite some reasons why this is bad let me know, but since your comment is kinda old I'll only do it if you ask.
Meteors on neo are a hard enrage. If you fail, you restart the fight.
There are 2 types of enrage. Hard and Soft. Hard is any mechanic that instantly mercy rules you. That is a term in game design that says if you're incapable of clearing it, you don't waste any additional time trying the fight. You're simply sent back being told you need to fix xyz before surpassing it. An "enrage timer" is another example of this.
A Soft enrage is something like Titan where he casts 1+x raid wide AOE pulse every ability rotation. Eventually he casts so many healers cannot provide enough throughput or go OOM and the party falls apart. T2 Pug cheese strat is another example of this.
I fully support a blend of both hard and soft enrages in encounter design and I do fully believe that SE overuses hard enrages.
It's a good example of a viable hard enrage mechanic for sure. Not sure it is what the community wants (personally I think FF14 has plenty of hard enrage design currently implemented, it could use some soft).
Ifrit EX nails are hard enrages, much like Neo Exdeath's or Alta Roite. They're just tuned much easier. People are still going to fail them and complain about "dps checks". Whether it's at the end of the fight or in the middle, a hard enrage is a hard enrage.
Nails are a hard enrage. They are just a mid-fight one, not an end one. They do not complicate the fight if failed, they end the fight.
I asked this to you elsewhere. If you remove enrages why bring a DPS at all when you can stack heals/tanks and trivialize all mechanics?
How would you mitigate this?
Dismissing insight from people with differing/lesser experiences does more harm than good. In my profession, experts are often very biased and lack critical thinking. An average end-user might not understand XYZ, but they're feedback is often invaluable in determining overlooked things that may be trivial to myself or colleagues, but to an uninformed person appears like gibberish.
By ALL means feel free to refute Riyah's claims with actual insight/evidence, but don't DISCOUNT him because he hasn't cleared O4S. I know he's probably a troll, and just plays devils advocate for the lulz, but you hurt your credibility more by not being open minded to his feedback/discussion, than he does by stating it. As someone who frequently butts heads with him trust me I hear where you are coming from. Especially with his grandiose extremes and hardlined stances, but by dismissing him there on that notion, we end up no better than him.
Is that what you want? I sure as hell don't LOL.
"You haven't cleared XYZ, why do you think ABC? What assumptions/insight do YOU have to qualify your position on the topic?"
Vs.
"You haven't even cleared O4S. Get lost."
See above.
Ask Bobs why he thinks it isn't hard. Instead of discounting his argument on his perceived lack of experience, see if he can defend the statement and qualify it with evidence/insight. Being dismissive is not the correct way to approach.
This 100%. It's not his inexperience that really disqualifies him from discussion. It's his general lack of an open mind. No amount of evidence could ever be sufficient for him to change his mind. IMO of course.



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