Here's the thing a lot of people who push for harder content for everyone, or push's for EX/Savage mechanics be put into normal/casual content, seem to miss - most people who play this game (and most other MMO's for that matter) are casual players who don't have the time or inclination to 'git gud' or 'learn to be better'. These people have 30-90 minutes a day/2-days/week to play and just want to log in and play without having to stress, worry about hard-to-play mechanics or such. These are people that will leave a game if their casual content becomes too hard for them to casually beat, they won't go to forums, reddit, guides, etc to try and learn how to play better, they won't seek FC's / LS's / etc to try and improve... they will just up and quit the game.
I have seen what happens when an MMO game company listens to people calling for all content, including the main/casual story content to be made harder - the game had a population exodus. Classic example is Guild Wars 2 - many people claimed the base game was way, way too easy and cried and cried for the whole game to be made harder. ANet listened to the forum posters crying for everything to be made harder and made their expansion Heart of Thorns way, way harder - virtually everything was group focused, monsters were closer and had lots of CC... basically unless you travelled in a group / zerg you were not going to be able to get through the games base story, get hero points to unlock skills and classes, etc - if you were a casual player you were doomed. After the launch of the game the forums were filled with complaints about how hard the expansion was, how casual player unfriendly... and after a week or 2 the forums filled with threads complaining about how there was no-one on the maps, that people were struggling to complete events as no-one was playing the game anymore.
ANet suffered a 67% drop in revenue after the launch of HoT expansion. All because they made the casual / story content harder and more like what those wanting hard content wanted. After a while they came out and said this was a mistake, and that they shouldn't have made the casual / story / easy-to-access-parts as hard as they did and nerfed these parts quite a lot - so much so that most of the expansions zones, maps, hero points, etc could be done by a casual player.
Am I saying all content in FFXIV should be made casual? NO! There does still need to be harder-than-normal content for players who like and want to play content. Take the current-content Extreme & Savage fight, and tinker with their mechanics and such as needed to make the fight's harder/easier as required - ie if ppl are clearing the 'meant to be hard' stuff too quickler/easily then make it harder, and if no-one's clearing it even after weeks/months after launching then make them easier. However, leave the older and/or casual and/or story content alone - leave that to the casual's who want to play. Cuz if you make it harder, they will leave... they will not 'git gud' or 'learn to play'.
And as for the "if you're not doing the maximum dps/tanking/healing you're not really playing"... I'll use a FFXIV comeback - "you don't pay my sub". And they might not be playing to a min/max'ers standards, but they are still playing the game... they are playing to have fun, relaxe from their work/family/etc obligations and don't care about trying to maximize their classes potential.. as long as they can press buttons, do decently well, kill/heal/tank things and not die too much...then they are happy, havbing fun and will continue to play. Moment that stops, they'll move onto any number of other games that offer them easy casual fun.
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One thing that maybe could be done with the older content - such as ARR & HW dungeons & trials - is look at the level and gear synch settings. Because right now even with the synch'ing, these are all pretty much cakewalks due to overgearing... and it's usually only mechanics which kill people or threaten wipes. Maybe SE could look at tinkering with that so players stats and such are synched at a slightly lower level than they currently are - this would encourage better playing, while still not making the fights so hard as to discourage casual players from doing the content. They would likely need to keep tinkering with the stats & such till an 'optimum' level is found... but it's something I'd like to see them do



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