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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Sword and Sorcery - Trait
    Enchanted Riposte instead costs 5 White, 5 Black mana and grants Dualcast if your total mana levels are less than 55/55
    Corps-a-corps gains additional potency for every yalm of distance traveled, up to +100% potency.
    Displacement gains additional potency for every action performed in melee range of your target, up to +100% potency.

    Floods of White - Ability
    This spell becomes available upon spending a combined total of 200 Mana. Using this spell resets this pool for any other action that has the same requirement.
    Effect: Perform an enhanced Corps-a-corps, dealing additional magic potency and healing Allies in the path to your target for the equivalent combined potency.

    Shrouds of Black - Ability
    This spell becomes available upon spending a combined total of 200 Mana. Using this spell resets this pool for any other action that has the same requirement.
    Effect: Perform an enhanced Displacement, dealing additional magic potency and dealing damage to all enemies in the area around your target for the equivalent combined potency.
    (1)

  2. #2
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Am I the only one that noticed that Equipoise would do physical damage? Why? The damage on it would be very low considering RDM is a magic caster.

    Yes, melee combo for RDM in normal form is physical, but it changes to magic when enchanted and using normal melee combo outside of enchanted is a huge dps loss.
    (0)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Fleche and Contra Sixte are also physical / piercing, so I'd assume that equipose like them would scale off of int.

    I really like Kabooa's suggestions too!
    (0)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Nice for the icons but beside VercureII which is oddly enough the exact copy of what i had in mind for its future healing move (I assume he'll get one)

    I however do not really understand what you're trying to do with those new spells.

    Faster Acceleration doesn't change much. I actually prefer the normal acceleration.
    Red Blur is unnecessary, if your goal was to give more flexibility with the cross role system (which I expect to receive some update in 5.0), just give "Veresuna" instead.
    Equipoise is... useless to say the least. Beside the slight potency boost as a regular cd the whole mana management thing is again, totally useless, RDM mana generation is very easy to control.

    Regarding Verbatim the idea is great but RDM doesn't seem the be the ideal job for it, I mean beside using it on VerHoly/Flare what do you want to do with it?

    I actually want VerWaterand VerFreeze/Blizzard (wathever they'll do) for the sole point of having more elements ^^
    (0)

  5. #5
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TraeSnow View Post
    Am I the only one that noticed that Equipoise would do physical damage? Why? The damage on it would be very low considering RDM is a magic caster.

    Yes, melee combo for RDM in normal form is physical, but it changes to magic when enchanted and using normal melee combo outside of enchanted is a huge dps loss.
    All OGCDs that a RDM uses are Physical. Displacement, Corps-a-corps, Fleche and Contre Sixte. Red Mage's DPS is 20% physical.


    EDIT: Also TraeSnow this was explained to you already before, by more than just me lol.




    Quote Originally Posted by Sylvain View Post
    Nice for the icons but beside VercureII which is oddly enough the exact copy of what i had in mind for its future healing move (I assume he'll get one)

    I however do not really understand what you're trying to do with those new spells.

    Faster Acceleration doesn't change much. I actually prefer the normal acceleration.
    Red Blur is unnecessary, if your goal was to give more flexibility with the cross role system (which I expect to receive some update in 5.0), just give "Veresuna" instead.
    Equipoise is... useless to say the least. Beside the slight potency boost as a regular cd the whole mana management thing is again, totally useless, RDM mana generation is very easy to control.

    Regarding Verbatim the idea is great but RDM doesn't seem the be the ideal job for it, I mean beside using it on VerHoly/Flare what do you want to do with it?

    I actually want VerWaterand VerFreeze/Blizzard (wathever they'll do) for the sole point of having more elements ^^
    With faster Acceleration, instead of Accel -> Stone/fire/impact/jplt -> Verthunder/Aero. You would Accel Verthunder -> VerAero. Its all about building black and white mana faster while avoiding Jolt II.

    Giving RDM an Esuna would be terrible. ESPECIALLY if it was on the GCD. Esuna is a rarely used skill as is.

    Equipoise is about being smart with your procs and again, more quickly building mana. It adds more thought to RDM as a class without breaking it.

    Verbatim is a quirky utility spell. It increases your DPS by allowing you to double cast a verholy or verflare while also being there for VerAero/thunder and currently VerRaise.






    If they did decide that they didn't want to go the healing upgrade, which I am fine with, then they should as Dual and others suggested go for a VerFinisher after melee combos as the level 74 skill instead. :3
    (1)
    Last edited by Zyneste; 01-29-2018 at 04:35 PM.

  6. #6
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zyneste View Post
    snip
    I understood that, what I meant was "what does it actually bring to the job?". Getting new spells is something core of the expansion, it's about feeling more powerful, progression. When you leveled your BLM to 60 and got FireIV, you felt the change, when your SMN got Dreadwyrm Stance, the first mega laser you shot was like "boom yassss!". Same for 70 with Foul (for me at least) and Demi Bahamut.

    When I look at your spells, they just feel like fillers. (Like, the useful trash we get inbetween, like Acceleration) The cureII is the one I'm the most excited about.

    They remotely change how you play and I'm actually looking forward a deeper gameplay and new mechanic for 80. Not the exact same RDM with 2 differences (and I prefer current Holy/Flare anyway)
    Not "that". It feels like MNK who got almost nothing new in 2 xpac.
    (0)

  7. #7
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sylvain View Post
    I understood that, what I meant was "what does it actually bring to the job?". Getting new spells is something core of the expansion, it's about feeling more powerful, progression. When you leveled your BLM to 60 and got FireIV, you felt the change, when your SMN got Dreadwyrm Stance, the first mega laser you shot was like "boom yassss!". Same for 70 with Foul (for me at least) and Demi Bahamut.

    When I look at your spells, they just feel like fillers. (Like, the useful trash we get inbetween, like Acceleration) The cureII is the one I'm the most excited about.

    They remotely change how you play and I'm actually looking forward a deeper gameplay and new mechanic for 80. Not the exact same RDM with 2 differences (and I prefer current Holy/Flare anyway)
    Not "that". It feels like MNK who got almost nothing new in 2 xpac.
    Not every spell, every expac can be more powerful than the last without consequence. Look at Ruin III and Ruin IV. If every expac upgrade had a new foul for every class, that wouldnt be very interesting either. The "old" foul would get nerfed and the new one would just replace it. Flare and Holy know that well. Good classes get new synergies that make their toolkits shine in a different light. Equipoise, being able to convert stored procs into Fleche level burst, while cashing in all of those procs AND getting a new proc that compliments your current mana balance is a VER-Y powerful and synergistic skill. Verbatim, being able to do Verholy/Flare which are locked behind an 80 mana cast melee combo at a free and instant speed is very powerful in its own right. VerHoly! VerHoly! Also being able to make use of its flexibility for the standard part of your rotation/utility to ease your MP burden is amazing to me.
    (0)
    Last edited by Zyneste; 01-29-2018 at 06:41 PM.

  8. #8
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zyneste View Post
    snip
    I don't follow threads and I started to avoid the "RDM need buffs" threads because they are mostly toxic. So I didn't see your comment. It is nice to know though I had no idea their oCDs were physical.
    (0)

  9. #9
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TraeSnow View Post
    I don't follow threads and I started to avoid the "RDM need buffs" threads because they are mostly toxic. So I didn't see your comment. It is nice to know though I had no idea their oCDs were physical.
    They're not toxic, you just say things that get pointed out as not making sense from a gameplay and in a couple occasions lore perspective.
    (0)

  10. #10
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    They're not toxic, you just say things that get pointed out as not making sense from a gameplay and in a couple occasions lore perspective.
    EDIT: I'm not going to bother with one of the trolls of RDM. It would be a huge insult to OP if I followed suit and derailed this thread.
    (0)

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