Bit late with my reply (took a break from the game/forums - and realize this was necro'd) but this made me cringe - tanks not pulling much damage? Have people been playing the game the last few expansions? It wasn't uncommon for Prot Warriors to beat DPS for mass-pulls in terms of DPS, Demon Hunters and various others also did well, mostly because a hefty chunk of their kit involves AoE threat-generators and the means to spam them. Even in BfA which has rendered P-War the least played and least desirable tank of the lot, their damage is still extremely respectful - it's literally the only thing going for them as a tank right now. They obviously can't compete with actual damage dealers consistently, though they aren't meant to - just like here - but calling their capabilities low smacks of ignorance.In WoW tank and heal dps are borderline meaningless for 2 reasons.
1 - You're part of a bigger group so your contribution is smaller for each new dps member
2- You just don't pull that much damage.
Point one also doesn't weight anything. Having one person less doesn't mean the extra person is mulling the numbers or expectations.
Putting words into a proverbial mouth.Tanks are being seen by many as a meat shield that does nothing but tanking, thats why people dont find themselves even to try to play the tank in FFXIV.
Any sane person who has played multiple MMORPGs will typically know that not all of them play that way at all. eg. I play Lancer in TERA, Guardian Fighter & Oathbound Paladin in Neverwinter, Guardian in RoIcarus (three tanks of which are solo-capable with respectable damage and fun playstyles for the most part). I also play Prot Warrior and Prot Paladin in WoW, two very different beasts, and a tank-class in Allods Online. Here I play Warrior (swapped from Paladin) as an off-main (WHM is my baby). Not a single one plays anything remotely similar and very few resort to "Look at me I'm a big boring meatshield", and that's only a smidgeon of game examples. Gone are the days where tanking and healing often involved painstaking levelling or being incapable of getting jobs done alone -- that was how it was back in vanilla+ of WoW and some time beyond, with a small exception for ARR and HW as Paladin here due to its dismal damage at the time.People mindset and tank stereotype is what turns people away from playing this class. Tank in majority of the mmos are boring and not satisfying classes that has trouble lvling alone or do any significant amount of damage, and people bring this habbit into this game, thinking its the same.
If Joe Soap random joins an MMORPG for the first time and assumes playing a tank = sword & board for 0 damage and an elongated levelling experience then what else is there to say? Regardless, that is NOT the reason why few people play tanks here - it is the fear of responsibility and/or the toxic response they can quite easily get when not playing perfectly. Even if you consider tanking easy (which in general it is), you are the first port-of-call for questioning when something goes hay-wire. In low level content they aren't even required, so if you're not blitzing around like a spare-damage dealer pulling everything then the chances are some bored roulette person who got a low-level dungeon is getting frustrated and people decide hey, let's just pull everything because we can.
TLDR it has less to do with gameplay and more to do with expectation in the majority of cases.