<sarcasm>I SHOULD HAZ WHAT I WANT WHEN I WANT</sarcasm> =_=;

On a more serious roll playing note:
Quote Originally Posted by Neptune View Post
The small amount is just ludicrous. Can you imagine if it were real life, medieval times, you and your band of companions storm the enemy stronghold, defeat the beasts as they rain down hurt on you, and after the bloody battle, you approach their battle chest with anticipation. You defeated the beast that was the key holder and you are prepared to reap the treasure of these man-killing savages. Never again will they kill your wife and children or set whole villages aflame. You are ready to steal their wealth and make an attempt at rebuilding your shattered life. With a satisfying click you open the lock, and open the huge chest to reveal.. 8 arrows.
THIS! Imagine for one moment that we are playing a Role Playing Game. Here we are slaying monsters for experience points or spiritbinding and low and behold a key drops! It just so happens to open a treasure chest hidden by the beastmen we were slaying... What could possibly be in this treasure chest? Perhaps, loot that the beastmen have obtained in the process of definding themselves and occasionally killing an adventurer. This may include any number of craftable goods, Arrows included.

On the other hand, every now and then a rare, unique item lies inside. Do you think beastmen are pumping out rare items on a daily basis? Seeing as they don't even wear the damn masks themselves, this must be so rare that it is reserved for the chieften (NM) and requires loads of time to forge.

From this point of view, almost any <filler> drop makes sense...

Furthermore, one must take into account SE's point of view: if items are too easy to obtain they wont be able to retain a playerbase (and hence profits) for any lengthy period of time, and if that is the case, then you can kiss Final Fantasy goodbye.

I might also add that it could be worse: What If the Key opens a chest that drops rare craftable raw materials that have a high chance of failure (high lvl synth) that requires a rare recipe (WoW ish) and to top it all off can be multimelded- only to increase the chance you blow it up. Now you would be looking at a major pain the the a**, BUT who WOULD NOT want this item?

Oh yeah: 2/20 Ifrit Weapon