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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90

    The Storm's Eye nerf and loss of Berserk are the major problems

    Nothing else matters next to this. Taken together, someone could look at all the potency increases and think "hey, those are some all around buffs for WAR" but the truth is, the loss of 10% damage on SE means none of those potency buffs are actual increases to damage. At best you're looking at a loss of ~.7% damage (this is on Overpower) and at worst it's a loss of over 7% damage (this is on Fell Cleave). This is on top of the 10% over-the-fight damage loss from no longer having Berserk.

    Yes, we probably get more Fell Cleaves and beast gauge in general from the new IR. This will not make up for the loss in damage from Berserk and SE however, because beast gauge and potency increases aside, we are still losing out on auto attack damage. AA damage accounts for anywhere from 15-20% of our total damage in a fight, so a 10% loss in AA damage is a flat 1.5-2% loss to overall dps. FC raw damage will be down by about 7% total, but some of that (likely not all of it) will be made up with a greater number of Fell Cleaves. Every other non-FC GCD will see a damage loss.

    The new Berserk/IR also screws with stat weights. STR on the right side will still be better, but it's relative value is lower compared to when Berserk was a 30% increase in damage. Tying our damage boost to DH and crit stats means to get the most out of IR/Zerk we would need to stack the relevant stats. Well, if we want DPS we already (mostly) stack DH/crit on the left side, and STR reigns supreme on the right. That won't change, but each point of STR now means less because our damage buff is based on crit/DH instead of raw attack power. In short, it's another nerf to toss on the pile.

    Finally, some people have noted that you can now use IR in Defiance, and cited this as a reasonable exchange. I disagree; the meta of the game, as SE has built it, is focused around damage. Every single fight of note in SB has an enrage timer, and in some cases multiple DPS checks above and beyond just the rage timer. Whether it's adds in OS3, Shinryu's heart, Susano's rocks, Lakshmi's enrage or [insert any other extreme/savage fight here] there is some kind of dps check/enrage timer in play. Defiance, as a result of the SE nerf, now has even less damage than it did before. This is on top of the absolute loss of damage from Berserk.

    Early estimates are showing ~5% dps loss for WAR overall, and I'm inclined to agree with that. But more than that, the "feel" will be changed. The class is no longer about a modicum of planning out your beast gauge usage. You just press button and receive damage. That's boring. It's also less effective than it is now, meaning the "dps" rotation for WAR is no longer about any kind of reward for the planning you do around your gauge. It's the beginning of an invalidation of the entire beast gauge system, and it's patently unfun. Yes, I know I haven't tried the changes myself, but I have played games where a similar mechanic exists, and they are boring. There's no reward for playing well. I like being rewarded for playing well, and knowing that when I screw up there's room for improvement, and the new Inner Release removes any sense of accomplishment from doing things "right."

    I can't make any suggestions about what to do in regards to this, cause right now my head is still full of f*ck. But I can say that the SE/Berserk/IR changes altogether make the class worse off than it is now.
    (3)

  2. #2
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Already responded to the number side in the previous thread so i wont repeat the long version. War is not facing a flat 5% loss. Burst windows are very much a side grade to now even accounting for potence/eye changes. You are hugely underestimating the impact of an additional 2+FC/min in negating the 5% non-burst downtime DPS. War will be +- 1-2% where it is now in deliverance and significant gains while stance dancing because you can actually use unchained now.

    Style/Fun is bleh.

    However the actual effectiveness of deliverance war is largely a sidegrade overall while being much easier to exectue. Effectiveness has gone up in stance dance or full time defiance mode significantly.
    (0)
    Last edited by Izsha; 01-27-2018 at 03:16 PM.

  3. #3
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Izsha View Post
    Style/Fun is bleh.
    Speak for yourself.

    I read what you wrote in the other thread. It doesn't account for the flat loss in AA dps from the Storm's Eye nerf. That alone is 1.5-2% loss overall. It can't be said any other way, this is a loss in DPS thanks to the SE change. That alone would be a big enough loss, but compounded with Berserk loss and the IR change it's an overall across-the-board lowering of our damage. Any increased number of FC's/IB's are more than offset by the lower raw damage of everything we do.
    (0)

  4. #4
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    PLD is losing 1.7% and Drk is gaining .6% dps. Despite the nerfs, WAR will still outdps both other tanks, now even more so in actual non dummy fights since its burst window will not only be shorter but require less build up. This was an overall tank nerf to keep tanks from being too strong.

    The 5% damage reduction on WAR does NOT take into account all the additional 520 pot fell cleaves WAR will get. Not only does IR window no longer cost gauge but youll be able to infuriate on CD. Onslaught will be practically useless unless gap closing now so you can use even more FC. And with every FC you lower the CD on inf which is basically another fc.

    It will be weaker but so will PLD so...it won't change the power balance. For number examples: A meta O1S run I did 4100 dps & my war mt did 4300, both 99% of respective jobs.Take off 1.7% from me and you get 4041 dps. Take off 5%(absolute worse case scenario loss not including fcs gained) from WAR and you get 4085. WAR is still stronger.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  5. #5
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RLofOBFL View Post
    PLD is losing 1.7% and Drk is gaining .6% dps. Despite the nerfs, WAR will still outdps both other tanks, now even more so in actual non dummy fights since its burst window will not only be shorter but require less build up. This was an overall tank nerf to keep tanks from being too strong.

    The 5% damage reduction on WAR does NOT take into account all the additional 520 pot fell cleaves WAR will get. Not only does IR window no longer cost gauge but youll be able to infuriate on CD. Onslaught will be practically useless unless gap closing now so you can use even more FC. And with every FC you lower the CD on inf which is basically another fc.

    It will be weaker but so will PLD so...it won't change the power balance. For number examples: A meta O1S run I did 4100 dps & my war mt did 4300, both 99% of respective jobs.Take off 1.7% from me and you get 4041 dps. Take off 5%(absolute worse case scenario loss not including fcs gained) from WAR and you get 4085. WAR is still stronger.
    First: this isn't about PLD or DRK. They have their own things (and problems) separate from WAR. I have all three classes at 70 and play them regularly, and I'd like to see all of them equally viable.

    Second: yes, the -5% does take into account the increased potency on all skills. The fact that the potency is increased does NOT account for the overall loss of damage from the 10% nerf on SE. That nerf alone is responsible for the brunt of our lost damage, and the potency gains we get do not outweigh the loss of damage from the SE nerf. I would rather see PLD and DRK buffed to be made on par with WAR (PLD was already there, trading some dmg for great utility, while DRK needs both power and utility) than to see WAR "brought down" like they are doing now. Given that the meta of the game, as designed by SE, continues to focus on pumping out as much damage from each class as possible, lowering damage is not a good thing to do. I would love to spend more time in Defiance, actually tanking in my tank stance, but the nature of the game forbids that from being successful.

    SE needs to decide on the direction they want. Enforcing "higher dps" as a means of progression and then nerfing class damage for "balance" is the epitome of one step forward one step back.
    (1)

  6. #6
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    It's almost like they want the damage checks in fights to be done by *gasp* the damage dealers!

    War DPS was too high compared to the other tanks, they have now been brought in line, it's as simple as that. They cant just keep buffing the lower tanks to meet the top tank as well, since that results in the gap between tanks and real DPS being too small. On top of that, as an actual tank and not a roidhead DPSDPSDPSDPSDPSDPSDPSDPS warrior, you guys got a MASSIVE buff.

    Remember, at the end of the day, you are still a tank, not a DPS. Stop pretending to be something you clearly are not meant to be. It's outright toxic for the raid scene.
    (5)

  7. #7
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rosalynd View Post
    This BS again.
    Look, don't get mad at the players for adapting to the game. I'd *love* to actually spend more time in tank stance than in DPS stance. But the nature of the game discourages that. Everyone is encouraged to eke out as much DPS as possible in order to meet the checks. That's how you succeed. Being a "dps" class has nothing to do with it. Everyone needs to maximize DPS. This is a problem for healing classes as well. If you don't need to be healing, you should be DPSing. Until something fundamental changes in the game, that's the reality we have to work with. Yet, at the same time, SE is making any adjustment to the reality that they have created harder when they roll out changes like this.

    Furthermore, they haven't even nerfed what is widely considered to be some of the stronger parts of the WAR kit. WAR still has superior cooldowns to DRK, and is at least on par with most of PLD's kit. All indicators point to SE having a case of the left not knowing what the right is doing.
    (5)

  8. #8
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Quor View Post
    Illogical strawman argument
    Congratulations, you got your wish. You are now able to spend more time in tank stance! (hell, it looks outright encouraged, have people even considered how much stronger tank stance is going to be now with the spammed inner beast or steel cyclone? literal 10 seconds of being unkillable in almost every fight in the game)

    Also, no, you are not encouraged to do so as a tank. As Yoshi said, all fights are tuned with the MT in tank stance 100% of the time and varying levels up tank stance uptime for the offtank. This whole YOU MUST PUSH OUT MAX DPS thing is a side effect of the american community and their exceptionally strong lust for efficiency and speed. It is the community who started the entire thing, not the devs, and now the community is up in arms when the devs change it up.

    Also, nice strawman there with the "wut about" at the end.
    (1)

  9. #9
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rosalynd View Post
    Congratulations, you got your wish. You are now able to spend more time in tank stance! (hell, it looks outright encouraged, have people even considered how much stronger tank stance is going to be now with the spammed inner beast or steel cyclone? literal 10 seconds of being unkillable in almost every fight in the game)
    Stronger how? Yeah we can use a lot of IB's or SC's to self-heal, but 6x IB at best will be 60-70% of our life. While that's certainly significant, it's also something that should be avoided. If you're in a situation where you would need to, as a tank, heal 60-70% of your life, then the shit has already hit the fan and you're just delaying the inevitable. More than that, Defiance WAR deals even less damage now. The SE nerf means instead of ~90% of our non-Defiance damage, we're dealing ~82.5% of our non-defiance damage. None of the potency increases we are getting make up for that loss, and this is on top of the damage we lose from no longer having Berserk as a separate skill.

    Also, no, you are not encouraged to do so as a tank. As Yoshi said, all fights are tuned with the MT in tank stance 100% of the time and varying levels up tank stance uptime for the offtank. This whole YOU MUST PUSH OUT MAX DPS thing is a side effect of the american community and their exceptionally strong lust for efficiency and speed. It is the community who started the entire thing, not the devs, and now the community is up in arms when the devs change it up.
    Sure, you say we're not encouraged, and even SE comes out and says "hey, this isn't how we want things to be" but then they go and do exactly the opposite of what they say. They encourage maximum DPS as a means of progressing through game content. Everything is about killing stuff. Even class/job quests are about killing things. I do beastman dailies on my SAM because, if I have to kill anything, it's going to be much faster than on my WAR. There hasn't been anything in this game for a long time that has rewarded solid tanking power outside of progression. I use Defiance when I'm learning a fight. Once I've got the fight down, it's a matter of spending as much time in Deliverance in order to beat the fight faster (and, in some cases, help beat the enrage). Yeah yeah, DPS should be better. That doens't mean players who enjoy tanks should suffer. Give me a fight where staying in tank stance is something that's needed and I'll happily do it. But if it's a choice between what someone says and what someone does, I'll trust what they do over what they say. SE can talk a big game about how things "should" be, but the content they put out speaks far louder than any live letter or interview ever could. They make DPS checks and they put enrage timers in, and if you want to beat the fight you need to beat those. This means the highest chance of success (i.e. progressing through the provided content) hinges on increasing damage for the entire raid.

    Also, nice strawman there with the "wut about" at the end.
    Huh?
    (1)
    Last edited by Quor; 01-27-2018 at 07:26 PM.

  10. #10
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by RLofOBFL View Post
    PLD is losing 1.7% and Drk is gaining .6% dps.
    For DRK it might be floored, and thus drops to 0. :P
    (0)

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