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  1. #1
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80

    A PLD breaks his silence about 4.2 nerfs.

    Much as I don't see why having a 400 Potency Holy Spirit is such an egregious game breaker, I'm not going to go off on a tangent about it.

    Now Shield Swipe... This really boggles me. SE took a Proc (yes, a Proc; it's not guaranteed unless you want to spend half of your Oath Gauge on it) and lowered it from 150 Pot to 100. Why? Yes, it's an OGCD... ...with a 15s timer. Even with Bulwark popped, I have had moments where I didn't see a single proc even with it active, not to mention the countless times where I have had it proc, only to have it vaporize just as the CD timer was about to run out.

    Folks, Shield Swipe is not the "big [redacted] DPS" ability it's being made out to be. It can't even be used with any great degree of frequency. >.<
    (7)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    To be honest I might just take it off my bars.

    It's going to be what 7 potency per second at absolute max. even less if your playing off tank or tank swapping.

    And I can't remember the last time the pacify was ever actually useful.
    (0)
    Last edited by Dzian; 01-27-2018 at 10:17 AM.

  3. #3
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dzian View Post
    To be honest I might just take it off my bars.
    That's certainly an option. I intend to keep it regardless for the extra little bit of enmity and OGCD damage it does while my main rotations are going through their timers. Your mileage, as always, will vary. ^^
    (2)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    To be honest it'll probably stay on my bar solely because I don't need the slot for anything else.

    But still it doesn't make sense to nerf it
    (2)

  5. #5
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    "But still it doesn't make sense to nerf it"

    Precisely my point.

    SE, are you reading this? ;P
    (3)

  6. #6
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Well, to be honest, I don't see the nerfs being that big of a deal. Shield Swipe is just icing on top of the cake. It's basically free damage.

    S.E. appears to have intended to adjust paladin damage by a small amount and this was the way they wished to do it without affecting our core two combinations. You can get a good idea of what the goal is by looking at the adjustments for all three of the tanks.
    (5)

  7. #7
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    Well, to be honest, I don't see the nerfs being that big of a deal. Shield Swipe is just icing on top of the cake. It's basically free damage.

    S.E. appears to have intended to adjust paladin damage by a small amount and this was the way they wished to do it without affecting our core two combinations. You can get a good idea of what the goal is by looking at the adjustments for all three of the tanks.
    Duly noted. As someone who's mained as a GLA/PLD for two years, however, I don't see the incremental pushes back to the days of Heavensward as "[not] that big of a deal." I'll explain my reasoning in a subsequent post.
    (3)

  8. #8
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    On one hand, I can understand breathing a sigh of relief that they left our bread and butter DPS combo alone. On the other, I'll never quite understand why Holy Spirit was such a grievous mistake on SE's part. I can't speak for everyone, but I find that I can only get off four, maybe five buffed HS's in between at least seven or so RA combos. It's basically burst damage interweaved among our usual combos.

    Was nicking away at HS's pot yet again a small price to pay for leaving our DPS combo pots alone? That's certainly arguable. My question, though is: Why? What is it about that burst damage that causes such a great "imbalance in the Force," so to speak? Especially when it doesn't come as frequently as first impressions would lead one to believe. (We must needs remember that we also don't get the Requiescat buff whenever our MP is below 80%.)
    (4)

  9. #9
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    The Reason why SE is so amendment about nerfing HS is because how many PLD's learn to abuse the skill to the point where we sacrafice RA combos to pull off unbuffed HS. At Launch 430 potency was so broken that it was basically making PLD gods at DPS. The First nerf was deceent but again not enough. 3x HS at 400 potency is 1200 potency unbuffed. That's stronger than a FoF RA combo (975 w/o slashing and 1075 w/ slashing) adding in the buff just makes it stupidly strong. A PLD would learn to abuse HS during refresh windows to cut out RA combos in favor of pushing out this dmg. Look at any skill and the game and none of them come close to the potency per GCD like HS. At 380 this drops down to 1140 which is still stronger than a buffed RA combo.

    Shield swipe is free DPS. It has zero drawbacks to use, although the nerf was to much it was just a small way to balance things out. Although they need to boost the enimity generation from it.
    (3)

  10. #10
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    Sipherous,

    That puts things quite a bit into perspective, thank you. ^^

    I honestly can't say I've ever skipped a RA combo in order to get unbuffed, rapid fire HS's in the "cheap" way, but I'll take your word for it that some PLDs were exploiting it. Even so, at a cost of ~1,400 MPs per, how on earth does a PLD regenerate MP quickly enough on their own unassisted without the combos? Assuming a perfect scenario (e.g. Mage's Ballad, Ewer, etc.), has anyone actually quantified how many of these HS's are being woven in contrary to the way the devs intended?

    Not disagreeing with you so much as genuinely trying to understand why this is considered to be so "game-breaking."

    And yes, I agree SS is free DPS with 0 drawbacks, but it is still an RNG ability only guaranteed by using half of one's Oath Gauge. I fail to understand why this is so "bad." Increasing the enmity generated from it would arguably make the nerf more palatable, but again, why is this necessary?
    (2)
    Last edited by Snarky_Sunseeker; 01-27-2018 at 11:42 AM. Reason: Slight correction

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