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  1. #6
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    All these changes are cattered to what I call the "weekend Warriors". Those players that only have warrior leveled because it's their favorite tank and use it once in a while to avoid queue times for roulette.

    The damage up on Overpower and Tomahawk.... why? I get that we may spam Overpower in leveling but Tomahawk? Really? Was there a bunch of Warriors spamming only Tomahawk?
    Increase of damage on Butcher's Block combo. While nice, you hardly ever use it in high end content as it's not efficient for the gauge and messes with aggro if you aren't the MT.
    Steel Cyclone healing reduced. Just... why? You just increased it last patch...?
    Storm's Eye being nerfed is just a kick in the coconuts. Can't keep a buff up? Well now it doesn't hurt you as much, too bad for those that could actually keep it up.
    Inner Release/Berserk changes just makes the burst easier to manage and overall less satisfying. This is clearly aimed at low tier Warriors to up their damage by making the burst less input intensive and more manageable. I mean before we had to manage the gauge AND the CD on Berserk and Inner Release. They clearly needed to get rid of this over complex design flaw /s. Seriously, that burst window and how effective you were in it is what differentiated great Warriors from good ones, and now it's gone.
    Unchained, doesn't matter! Who stays in tank stance long enough to use it anyways other than on trash pulls!

    tl;dr It sucks and kills the thing that made Warriors so fun and somewhat unique. Now we're just a better version of a DRK and if my static already didn't have a PLD, I'd be switching.
    (3)
    Last edited by AxlStream; 01-27-2018 at 10:26 AM.