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  1. #1
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80

    4.2 Warrior Changes




    I like all the buffs to Warrior and am pretty happy overall, but I don't main Warrior.

    What do you guys think? Are you happy with the changes to Warrior?
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Pop over to the tank forum section, there is quite a bit of discussion about the WAR changes going on over there.
    (0)

  3. #3
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I'm interested to see how it plays out on Tuesday. Right now we can't really say if it will be an overall nerf or buff. My guess is that it will lower the overall damage potential but make it easier to reach that potential, so basically a nerf to to top tier players and buff to low tier players. But then again I'm not that great at war so what do I know.
    (0)

  4. #4
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Its a nerf not a buff.....
    (3)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #5
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    I mained WAR from when I started in 2.55 and through the entirety of HW. It's still my go-to when I feel like shaking things up and don't want to play DRG, even though my WAR gets no love gear-wise beyond crafted going forward.

    These changes can bite me. It's not hard to do well as WAR right now; it will be borderline braindead to play post-4.2 and the same people will still mess up. Raising the skill floor and lowering the skill ceiling only works to a certain point, beyond which it's outright detrimental to the enjoyment of a class/game. We're well beyond that point now.

    Also, I can't say that I understand their insistence on constantly messing with WAR's self-healing (Steel Cyclone here, after intentionally buffing it up last year) when - from my perspective - bathing in the blood of their enemy and getting off on it healing themselves through an adrenaline high seems to be the very "identity" of FFXIV WAR.
    (0)

  6. #6
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    All these changes are cattered to what I call the "weekend Warriors". Those players that only have warrior leveled because it's their favorite tank and use it once in a while to avoid queue times for roulette.

    The damage up on Overpower and Tomahawk.... why? I get that we may spam Overpower in leveling but Tomahawk? Really? Was there a bunch of Warriors spamming only Tomahawk?
    Increase of damage on Butcher's Block combo. While nice, you hardly ever use it in high end content as it's not efficient for the gauge and messes with aggro if you aren't the MT.
    Steel Cyclone healing reduced. Just... why? You just increased it last patch...?
    Storm's Eye being nerfed is just a kick in the coconuts. Can't keep a buff up? Well now it doesn't hurt you as much, too bad for those that could actually keep it up.
    Inner Release/Berserk changes just makes the burst easier to manage and overall less satisfying. This is clearly aimed at low tier Warriors to up their damage by making the burst less input intensive and more manageable. I mean before we had to manage the gauge AND the CD on Berserk and Inner Release. They clearly needed to get rid of this over complex design flaw /s. Seriously, that burst window and how effective you were in it is what differentiated great Warriors from good ones, and now it's gone.
    Unchained, doesn't matter! Who stays in tank stance long enough to use it anyways other than on trash pulls!

    tl;dr It sucks and kills the thing that made Warriors so fun and somewhat unique. Now we're just a better version of a DRK and if my static already didn't have a PLD, I'd be switching.
    (3)
    Last edited by AxlStream; 01-27-2018 at 10:26 AM.

  7. #7
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by AxlStream View Post
    Unchained, doesn't matter! Who stays in tank stance long enough to use it anyways other than on trash pulls!.
    Unchained good when you pull from next patch I guess, also i agree with the rest. DRK was unique because it was very ogcds heavy compare to the other 2 tanks, while warrior was more bursty and PLD well... it was just meh I guess? However, now it looks like WAR is going the very same direction of the other tanks and higher ceiling gameplay is less rewarded now, by far. I honestly don't get how people can't keep up storms eye just like the reason they nerfed heavy thrust for drg, people couldn't keep up heavy thrust? How far is SE going to make those classes easier/nerf them till they understand that majority of players doesn't even want to try play at higher level or try to optimize the job they play?
    (0)

  8. #8
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    Aw. They reduced the healing potency from Steel Cyclone.
    (0)