Regarding balance adjustments, you mentioned that you'd be making adjustments to warriors and black mages during the producer letter live, but what else do you have planned?
Yoshida: For a lot of the jobs, we'll be making adjustments so that they stand better side by side while also ensuring there are fun elements specific to the each job within a role. Only five jobs will remain untouched this time - red mage, samurai, ninja, dragoon, and bard.
Does that mean you might be weakening certain jobs that are preferred at the moment?
Yoshida: Jobs that had come out in front have been adjusted slightly. The basic policy behind our adjustments is, as much as possible, to raise things, but in this case it would put us beyond where the role should be and lead to overall inflation, so the decision was made to suppress the outliers. For paladins in particular, we had to drop their damage a little, and it was difficult because of all of their utility, so I'm sorry about that.
So the power will be suppressed.
Yoshida: Yes, but we kept it to a small adjustment. It won't be extreme, please be assured of that.
Warriors have also been decreasing a bit.
Yoshida: Haven't they been on the rise recently? I think it's the opposite. I'm surprised that we've been seeing more warriors than dark knights.
You see them sometimes as MT in Savage or on Shinryu.
Yoshida: Right now it seems like the OT spot is held only by paladins and rarely warrior or dark knight.
Often in Duty Finder, you'll see two paladins on Shinryu. Are you just targeting the OT spot?
Yoshida: It's both. As we moved towards 4.1, we significantly raised the jobs which became imbalanced at the start of 4.0 by 4.06, but we did it quite boldly and there were several jobs which got raised too much, so we're making these adjustments so jobs of the same role line up side by side.
We could have raised it little by little with repeat fine tuning as usual, but the fear with that is an image issue develops that's much harder to dispel, so by 4.06 we decided to strengthen them considerably. However, now we're rebounding from that and have to make another adjustment. I'm truly sorry for what's been reduced.
There's been a lot of focus on Paladin, so it's about time some of that light hits other jobs as well.
Yoshida: We were especially pleased with paladin given the weak image it had based on its magical defense in the 3.0 series, but it had the impression that it was a strong and easy to use job, so please pardon these changes.