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Thread: Tank Balance

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  1. #11
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by shao32 View Post
    Thats only if you look at dps numbers and in phisical fights PLD was superior MT and they utility was and is still bastly superior, fight desings its what make it worse at the eyes of the players.
    10-25% isn't "only", it's absolutely bonkers. As I said, Paladin was a superior tank in 10% of the fights, pretty much only Refurbisher and Cruise Chaser which is why PLD was actually good in Creator, while it downright sucked in most others and was always, without exception, a horrible OT. It had problems with job design, raid design and DPS. So yeah, being a decent tank in all scenarios > being a good MT in 10-20% of them; and that's assuming that DRK stays the way it is through all of Stormblood.



    Quote Originally Posted by Kalocin View Post
    I think there needs to be a bit more than just viable, for thought, if a job did decent dps while only hitting a single button, can we can consider it viable, but is it good for job design? Probably not, and obviously this is an exaggeration but in regards to mechanics it's definitely worthy of discussion.
    Likewise, this is especially noticeable when a lot of the Dark Knight issues aren't even related to its dps or ability to complete content but rather just a lack-thereof or simply confusing design decisions like Dark Passenger/Shadow Wall. The same can be said with Warriors now, they're the top tank DPS but the job's mechanics keep changing every patch and it's throwing people around wondering what's going on.

    A lot of the tank issues aren't just about the DPS, and in Heavensward a lot of the Paladin issues weren't about DPS.
    That's the thing, I never disagreed with that, did I? I argued against people calling DRK trash or useless, when it isn't. It definitely needs love in terms of job design, but that's a different matter and since I haven't played SB DRK at 70, I don't want to comment on matters I have no first-hand experience with.
    But DPS was definitely a huge part of the problems the HW Paladin had. It pretty much had design problems that were as severe as some of the ones DRK is having now (e.g. Oaths breaking combos, Magic not being blockable etc.) on top of having considerably worse DPS and being reliant on raid/encounter design.
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    Last edited by aeoncs; 01-28-2018 at 12:52 AM.

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