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  1. #41
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fyce View Post
    Be careful with that, Infuriate is now more important than before, so if you start your Inner Release burst with it being off cooldown already, you'll be wasting a lot of cooldown reduction from Enhanced Infuriate.
    Reminder that 40 out if the 60 seconds of its cooldown is negated by the fell cleave spam.
    It's pretty awesome, really.
    (3)

    http://king.canadane.com

  2. #42
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80
    In optimal 1v1 play, yea it got a bit of a nerf. But that really only applies to a niche part of the game with static groups who coordinate. But for like 95% of everything else, it was a massive buff and I dare say WAR is overpowered at this point with how easy and convenient the job is. Running Fractal (HM) with all 3 tanks, WAR by far is the best of the bunch. I was very skeptical but after playing around with it for a long while I much prefer this faster and more convenient play style. Sure there's less hype behind your burst phases due to 90 second cooldowns over 60/120 but the job on it's own is much more entertaining overall in my opinion. It was either Deliverance-FC burst or it was snooze town as you wait for them to go off CD.

    This is really only a nerf to super unrealistic, high end play against savage content and attack dummies in coordinated statics. And it's a fair nerf considering how much more of their kit got a massive buff to compensate.
    (1)

  3. #43
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NyneSwordz View Post
    Not really. Old IR we had to weave in 2 combo hits so it was just as tight. Tried néw IR this morning. Hitting 5 fc is easy and no need to weave in 2 combos. It's much, much easier dude. And before, ud have to prep the burst with a hs before start.
    6 Fell Cleaves, Maim and Path is 8 gcds. Unless you somehow had gauge for 8 Fells in there, despite using Upheaval and 2 Onslaughts?
    Never said it's "harder" though(I mean, it's just mashing one button for 10 seconds ffs), only that it's more likely to get screwed up by lag. The whole point of the update is to make the job easy. The post chain I was replying to was just about how it's even more dependent on the IR window now.
    (0)

  4. #44
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    While I'm a healer nowadays, the changes make me want to dust off my tank alt and take her for a spin.
    (1)

  5. #45
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    You know, QoL improvements shouldn't completely change my rotation.

    I will say that at times it annoyed me how Berserk needed to synch up with Inner Release, and would sometimes let it slide in order to compensate. But that doesn't mean I want the class completely altered.

    SE should NOT look at Warrior again until the next expansion, because I'm almost disgusted at how much they've catered to whiners and warped the class. Especially since IMO there was only one change that was warranted, and that's the removal of the Beast Gauge penalty.
    (3)

  6. #46
    Player
    PharisA's Avatar
    Join Date
    Nov 2015
    Posts
    2
    Character
    Pharis Aurellion
    World
    Cerberus
    Main Class
    Warrior Lv 70
    Now that certain *cough* "tools" *cough* are working again I can say playing WAR in both O6s and O7s (aswell as a 10 min dummy run), that the new war does an absolute crap tonne of damage (exaggeration but it is definitely more) over it's previous incarnation with no war-rying about RNG crits or dh. The absurdly high burst dps we are now capable of now more than offsets the fact we miss every other trick attack. I'm also enjoying how the unchained changes have transformed defiance into another defensive CD.
    (3)

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