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  1. #1
    Player
    Skos's Avatar
    Join Date
    Aug 2015
    Posts
    48
    Character
    Tater Thot
    World
    Moogle
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Quor View Post
    I still maintain that people are undervaluing the effect that these changes will have on AA dps. 10s of guaranteed AA dh crits every 90s will not make up for the flat 10% loss from SE and the additional 10% loss from Berserk (averaged for AA over time). The extra FC's won't make up for it either, because a solid 1/3 of them have lost the 30% extra damage from Berserk as well.
    True! Good point.

    I was actually very surprised to see the Storm's Eye nerf. I was more surprised to see that there were a couple things that remained unbuffed with the Storm's Eye nerf, most notably auto-attacks. AA made up about ~23% of your DPS so to have that reduced from 20% to 10% is huge. Not counterbuffing Inner Beast, Steel Cyclone and Decimate potency is also kind of weird to me.

    I'm surprised nobody has done the math on AAs considering they make up 23% of your DPS on average. You see Fell Cleave math all over the place.

    EDIT: after digging around a bit I missed some AA math in Bokchoy's post. Warning: Long-ish.

    "Instead of a 20s Berserk with a 60s cooldown, you now have a 10s Inner Release with a 90s coooldown.
    Total uptime of the "Berserked" effect is 11.1%, compared to the 33.3% of before.
    So, while the buff is approximately 50% stronger, the uptime of "Berserk" only 33% of what it was before.

    However, once we factor in the average potency within those burst windows.

    Old Inner Release+Berserk Window:
    6 Fell Cleaves @ 500 Potency
    1 Storms Combo @ 610 Potency
    1 Upheaval @ 300 Potency
    1 Onslaught @ 100 Potency
    ~670 Potency from Autos
    Total: 4680 Potency over 20s
    Average: 234.0 Potency per second

    Old Berserk Window:
    3 Fell Cleaves @ 500 Potency
    2 Storms Combo @ 610 Potency
    1 Upheaval @ 300 Potency
    1 Onslaught @ 100 Potency
    ~670 Potency from Autos
    Total: 3790 Potency over 20s
    Average: 189.5 Potency per second

    New Inner Release Window:
    5 Fell Cleaves @ 520 Potency
    1 Upheaval @ 300 Potency
    1 Onslaught @ 100 Potency
    ~330 Potency from Autos
    Total: 3330 Potency over 10s
    Average: 330 Potency per second

    (Edit: Don't forget that Storm's Eye nerfs should be taken into account here too)

    As you can see, the sheer potency burst that you are guaranteed to get within the duration of that damage steroid is higher, which compounds with the fact that the damage steroid is ~50% stronger.

    Overall, I still think that the new Inner Release values are not as good as the old Berserk/IR values. The increase in cooldown plus the decrease in duration seems to overshadow the stronger buff and higher average potency within the burst window.

    Also, it's important to note that a 90s cooldown is harder to align with 60s/120s raid buffs, like Trick Attack and Hypercharge."


    On top of that, overall the Storm's Eye nerf causes you to lose ~8.33% DPS on your autoattacks outside of Berserk/IR, which is massive.

    So there's the math. Take from it what you want, I'll be awaiting the results from theorycrafters first before forming an opinion because I'm bad at math myself. I just like looking at numbers.
    (1)
    Last edited by Skos; 01-27-2018 at 07:39 PM. Reason: math

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Skos View Post
    All this
    Exactly. From what I've seen AA dps for WAR is a solid 20% of our damage. The 8.33% loss from SE is bad enough, but we're also losing out on a ~10% increase from Berserk (30% ever 20s extrapolated and averages to 10% every 60s, which aligns with the recast on Berserk). Mathematically speaking, that's probably about another 9% real dps loss, meaning the SE nerf + the loss of zerk dmg means AA's are going to be down about 17% from what they were. Assuming AA's are 20% of a WAR's overall damage, a loss of 17% would reduce AA damage from 20% down to ~18%, or in other words a bit shy of a 2% DPS loss just from the damage we've lost from AA's. And that's assuming AA's only account for 20% of our damage. If it's 23%, then the real overall dps loss is probably closer to 3%.
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