Quote Originally Posted by Fyce View Post
Logic and Reason
Thanks for saying exactly what I was going to respond with. New inner release is a NINETY PERCENT damage increase for 10 sec. We get roughly 3+ more FCs a minute OUTSIDE of the burst windows than we do with current IR to cover the 5% dps loss.

Enmity? Diversion. Oh and maybe a gauge free direct hit crit onslaught with its 10x enmity multiplier. 100 potency? 1000 enmity. 90% DH Crit multiplier. nearly 2 THOUSAND enmity free ogcd. Unchained pulls. Tomahawk/OP potency boost. If you ever loose enmity with diversion, boosted potency on 1st actions, free unchained pull on every fight you have royally screwed up.

The sad thing is I dont even disagree on the 'fun' factor. I liked old war. I liked it a lot. Ive been playing it since 2.0 when it was terrible. But making up stuff just because youre mad about it is just stupid.

War post patch will:
*Still perform roughly the same level on deliverance damage + or - a percent here and there
*It will perform dramatically better in defiance than ever before.
*It will be better than ever before utilizing stance dancing.

*It will not 'feel' the same.

The last one is the only sad casualty of this patch. If you hate the new way it 'feels' to play war (like me) you are free to quit, unsub, change jobs, do whatever you like. But dont go around spouting bull about the 1st 3. Thats just flat misinformation. There is a thread on the same darn page with math and numbers on all this stuff, but dont let the facts get in the way of your quest to get the villagers to pick up their torches.