So you'd rather they throw out the basis of tanking in this game and starting over from scratch? Because that's what it would take to do that.

If that's the case with most DRKs, I'd have to agree with you that it's not so important in the grand scheme of things. For me, I use my stuns a lot in Dungeons and the occasional Raid, like Rabanastre for example.

I agree to a point. Obviously, I like to be able to "pull my own weight" and do respectable DPS, but I definitely do not want to be pigeonholed into the role of nothing more than a meat shield/stone wall.
That would still do nothing for our dependence on STR melds. Even at .45 AP per STR, it still vastly outpaces DHit, Crit, Tenacity, and Det, leaving the highest offensive values solely to pentamelds.I still don't understand why VIT can't be our main stat again. It was a good fix they should have gone with. It's always 1 step forward, then backflip to where we started with the dev team.
I was hoping for changes this patch, but looks like this plus all the other lack luster changes to tanks means I was right to move on from tanking.
Personally, I'd rather just circumvent that issue in particular. Each accessory can only hold x amount of primary stat. Full stop. No cheesing via VIT melds on non-VIT accessories. No obligatory STR melds on VIT accessories.
Fending accessories give both STR and VIT, and again generate AP from both STR and VIT, such that they get the current eHP bonus per item level on the right side but also the same % growth to output over right side item level that everyone else gets. Done.
Last edited by Shurrikhan; 01-27-2018 at 04:13 PM.

If Yoshida Uncensored reveals the reasons and ways behind how SE does balance changes, I’ll buy it. I REALLY need to know how the devs and Yoshida think when balancing jobs because at least we can find the reasoning behind all these “needed/unneeded” changes.
This change doesn't effect any DPS mechanics, beside having an additional slot in our accessories.
You said yourself that tanks have to hold hate. Most tanks who can't even do that, also didn't meld STR in their accessories.
DPS wise, there almost no change (except for DRK, this job NEEDS a buff).
Like I mentioned in the OP, I just focus on this accessory matter, no mitigation issues touched.
My suggested change would eliminate the issue tanks not melding STR,
thus having problem with hate, and give better player more options for melding.
Also, 'upgrading' your accessories would actually become an option!
No 'urgh, I just get 1 STR for 10 iLvl and I lose Det for SkS, not worth' anymore.
Savage drops get weight!
Step 1: Why leave this topic alone? SE admitted that they have problems solving this issue. They didn't like HW change, it was just a band-aid®.Step 1: Leave tanks alone and stop trying to "balance" them.
Step 2: Give WAR and DRK their previously baked-in stuns back.
Step 3: Force Devs to actually spend the same amount of time maining tank jobs that we have so they better understand the changes they make.
You're welcome. ^^
Step 2: No way this is gonna work. I know it's strange that PLD kept their GCD stun (maybe because 'unique'?), but you can't give all tanks their stun back PLUS role stun.
Step 3: Agreed! The preliminary patch notes show that they don't know anything about tanks.
Last edited by ArianeEwah; 01-27-2018 at 08:12 PM.
Again I don't understand that. They could make weakness be a simple % damage debuff. Problem solved.Because if you die all other main stats are reduced. Dex, Mind, Str. They kept VIT so you could still survive big hits and AOE. If Tanks main stat was Vit, they'd be able to do full damage in the current system if they died.
If the Dev's changed the system so that Tanks would get a Vit Down on death, they'd die to tank busters.



They just need to create a new main stat for tanks and end of the story, being tie to str will bring us this problems forever.
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