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  1. #11
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    450
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Airget View Post
    I would rather find a way for SE to create ways to add benefits for proper tanking rather than making them a DPS that can take hits and hold hate well.
    So you'd rather they throw out the basis of tanking in this game and starting over from scratch? Because that's what it would take to do that.
    (0)

  2. #12
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Aniya_Estlihn View Post
    Personally, I don't know many DRKs who do want Low Blow back unless it retains its old potency and they restore the trait that accompanied it.
    If that's the case with most DRKs, I'd have to agree with you that it's not so important in the grand scheme of things. For me, I use my stuns a lot in Dungeons and the occasional Raid, like Rabanastre for example.
    (0)

  3. #13
    Player
    Snarky_Sunseeker's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    41
    Character
    M'zinba Battleheart
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Airget View Post
    I would rather find a way for SE to create ways to add benefits for proper tanking rather than making them a DPS that can take hits and hold hate well.
    I agree to a point. Obviously, I like to be able to "pull my own weight" and do respectable DPS, but I definitely do not want to be pigeonholed into the role of nothing more than a meat shield/stone wall.
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaonis View Post
    I still don't understand why VIT can't be our main stat again. It was a good fix they should have gone with. It's always 1 step forward, then backflip to where we started with the dev team.

    I was hoping for changes this patch, but looks like this plus all the other lack luster changes to tanks means I was right to move on from tanking.
    That would still do nothing for our dependence on STR melds. Even at .45 AP per STR, it still vastly outpaces DHit, Crit, Tenacity, and Det, leaving the highest offensive values solely to pentamelds.



    Personally, I'd rather just circumvent that issue in particular. Each accessory can only hold x amount of primary stat. Full stop. No cheesing via VIT melds on non-VIT accessories. No obligatory STR melds on VIT accessories.

    Fending accessories give both STR and VIT, and again generate AP from both STR and VIT, such that they get the current eHP bonus per item level on the right side but also the same % growth to output over right side item level that everyone else gets. Done.
    (0)
    Last edited by Shurrikhan; 01-27-2018 at 04:13 PM.

  5. #15
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    If Yoshida Uncensored reveals the reasons and ways behind how SE does balance changes, I’ll buy it. I REALLY need to know how the devs and Yoshida think when balancing jobs because at least we can find the reasoning behind all these “needed/unneeded” changes.
    (0)

  6. #16
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Airget View Post
    Honestly, I find the issue with this is you are focusing on a Tank being a better DPS rather than thinking how can Tanks be better tanks.
    This change doesn't effect any DPS mechanics, beside having an additional slot in our accessories.
    You said yourself that tanks have to hold hate. Most tanks who can't even do that, also didn't meld STR in their accessories.

    DPS wise, there almost no change (except for DRK, this job NEEDS a buff).

    Like I mentioned in the OP, I just focus on this accessory matter, no mitigation issues touched.

    My suggested change would eliminate the issue tanks not melding STR,
    thus having problem with hate, and give better player more options for melding.

    Also, 'upgrading' your accessories would actually become an option!
    No 'urgh, I just get 1 STR for 10 iLvl and I lose Det for SkS, not worth' anymore.
    Savage drops get weight!

    Quote Originally Posted by Snarky_Sunseeker View Post
    Step 1: Leave tanks alone and stop trying to "balance" them.

    Step 2: Give WAR and DRK their previously baked-in stuns back.

    Step 3: Force Devs to actually spend the same amount of time maining tank jobs that we have so they better understand the changes they make.

    You're welcome. ^^
    Step 1: Why leave this topic alone? SE admitted that they have problems solving this issue. They didn't like HW change, it was just a band-aid®.

    Step 2: No way this is gonna work. I know it's strange that PLD kept their GCD stun (maybe because 'unique'?), but you can't give all tanks their stun back PLUS role stun.

    Step 3: Agreed! The preliminary patch notes show that they don't know anything about tanks.
    (0)
    Last edited by ArianeEwah; 01-27-2018 at 08:12 PM.

  7. #17
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Deceptus View Post
    Because if you die all other main stats are reduced. Dex, Mind, Str. They kept VIT so you could still survive big hits and AOE. If Tanks main stat was Vit, they'd be able to do full damage in the current system if they died.

    If the Dev's changed the system so that Tanks would get a Vit Down on death, they'd die to tank busters.
    Again I don't understand that. They could make weakness be a simple % damage debuff. Problem solved.
    (0)

  8. #18
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    They just need to create a new main stat for tanks and end of the story, being tie to str will bring us this problems forever.
    (0)

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