It seems to me that DPS have a lot more carry power in this mode of feast. The potency and vulnerability changes plus the fact that there is none stop fighting due to the map/instant respawns means that people are dying more often than 6 minutes than they were in 8 minute games.

My concern is if in Season 7 they add The Feasting Grounds and Lichenweed back into the map rotation without map adjustments, since they play a lot differently than The Crystal Tower Training Grounds. Those maps allow you to "retreat" as sorts and that can potentially be a bit jarring if one match everyone is stacked on top of each other and the next people can "retreat" and play a bit more tactically. Maybe that's what they're going for.

Also the fact you can almost destroy boxes (and therefore take the credit) in one GCD is pretty horrible.