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Thread: 4.2 changes

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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by snipski View Post
    Is there a reason why Monk and Dragoon have 500 more hp then Ninja and Samurai never really thought about it but i guess it can make some impact.
    It's probably because sam and nin have cc to defend themselves and additionally a nontarget-restricted gapcloser on demand with kind a low CD.
    They reduced a lot of TP/MP costs of cc in general. Made heal support more viable on rdm and pld. And tanks being less tanky than ever with their stances nerfed. -_-
    PLD comes out really strong now, PLD is especially good in culling when you can carry your team safely through burst windows and as there won't be more burst windows than now, but faster culling and faster culling stacks, they don't have to waste their gauge so often anymore before culling or in early culling. 3k Heal is good too, a healer can almost always use a basic heal with 2500 potency, with a pld heal its now 5500, which is more than a big heal with 5000 potency.And even the stun fills your gauge now. PLD carry potential is pretty high now.
    (0)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    And tanks being less tanky than ever with their stances nerfed. -_-
    Not really, because holding 200 medals is only gonna be 20% damage vulnerability. Right now it is 48% damage vulnerability. Tanks are gonna be more tanky than ever.
    (1)