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Thread: 4.2 changes

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  1. #31
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Divinemights View Post
    For old system, yes,it would be fine at 4.0 but will be out of control at 5.0 with stats and number of actions increased. Been there and done there in WoW and Blizzard has proven they have no control over such system after 5.0. They tried many ideas but all failed miserably. Why would SE follow this path of no return?
    That statement was a satire of the person I qouted. Elsewhere, I've spoken at length about this though. For any who may have been worried that we'd have too many buttons, first, we never had too many. Second, the removal/reworking of lesser used skills that was highlighted as a major design focus for Stormblood already addressed this, and we have no more than we did in Heavensward. We have arguably less. Stats were removed, but when they did matter, item level syncing handled issues of variances, and it was never a problem unless coming in below the minimum. And third, this 9 button standard - ironically implemented at a time where SE set out to make jobs feel different - has not proven "less is more". In this case, less is less: less skilled, less depth, and less fun.
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    Last edited by ThirdChild_ZKI; 02-08-2018 at 05:13 AM.